Jump to content

Thinking Particles


Recommended Posts

Hi People,

 

I've started a project where a lot of particle animation will be involved. Purely theoretically the TP-module in C4D looks awsome, but somehow I can't figure out how to do some basic stuff there. To be specific:

I have this scene where there is sand falling down and as it falls down it has to pile up in form of a building.

 

So the 2 questions concerning this are:

 

1) How can I assign a complex mesh (here: building) to the particles flow, so that the flow assumes the form of this mesh.

 

2) How can I let the particles flow along splines, whereby not that in the end it would look like a thin particle "string", but like an actual current whose path is dictated by the spline.

 

Hope this was not too much to ask.

 

Vad

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...