Vad Posted May 10, 2004 Share Posted May 10, 2004 Hi People, I've started a project where a lot of particle animation will be involved. Purely theoretically the TP-module in C4D looks awsome, but somehow I can't figure out how to do some basic stuff there. To be specific: I have this scene where there is sand falling down and as it falls down it has to pile up in form of a building. So the 2 questions concerning this are: 1) How can I assign a complex mesh (here: building) to the particles flow, so that the flow assumes the form of this mesh. 2) How can I let the particles flow along splines, whereby not that in the end it would look like a thin particle "string", but like an actual current whose path is dictated by the spline. Hope this was not too much to ask. Vad Link to comment Share on other sites More sharing options...
dazz_downunder Posted May 18, 2004 Share Posted May 18, 2004 great question mate........i look forward to hearing answers on this one.... this ill test em hehehe dazz Link to comment Share on other sites More sharing options...
leed Posted May 18, 2004 Share Posted May 18, 2004 You may find this site some use. http://www.bonkers.de./r8/tp/tp.html or try posting the question on http://www.creativecow.net/index.php?forumid=19 Hope that helps Lee Link to comment Share on other sites More sharing options...
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