Jump to content

Living Room_mental ray (WIP)


Recommended Posts

lovely image indeed...very nice lighting..congrts..:)

but there are some things i would like to comment on...

1- i guess theres lack in some details...look at the window at the left hand side..hw can it be used??..how is the glass panels fixed in th first place??...c..

2-i see ALOT of shadow leaks everywhere...i don't know much about max..but u should fix that coz its soo eye-catching...

waiting for ur updates...hope i helped abit..

Link to comment
Share on other sites

Your rendering looks very nice. The only thing I don't like are what appears to be GI artifacts (which might be what others are calling "light leaks") from an inadequate or improper sampling solution. Although I can't be sure, because I am not a Mental Ray user (I use fR).

 

P.S. Not everyone has kids or fears...The stair is architecturally just great!

Link to comment
Share on other sites

Hi voltaire.

These renders are very nice. I myself am also just learning mental ray in max 6 so i would guess to remove the artifacts you would go for a higher photon count.

If you want to have softer shadows as one of the other people suggested you can just change your ray traced shadows to advanced raytraced shadows and play with the settings. This will dramatically increase your rendering time but it gives a very nice affect whilst still retaining the accuracy and GI compatibility of ray traced shadows.

Also, if one has to be hyper-critical i would increase the darkness of the shadows on the bitmap of the plant in the corner of your second image. The lack of dark shadows in the bitmap of the plant is giving it away. You might get away with decreasing the bitmap output amount in your material editor.

 

Otherwise very nice work.

Maybe you can help me someday when i have time to experiment with MR materials.

Link to comment
Share on other sites

David, I liked your comment about not everybody having kids and fears.

 

You're right but we do all work to some form of Building Regulations and they are actually there for a purpose (which includes protecting the users of buildings).

 

Artistic License has a place but not usually where safety is concerned. An interior which shows an unrealistic handrail arrangement would just mislead a client or show a lack of understanding of good building practice.

Link to comment
Share on other sites

An interior which shows an unrealistic handrail arrangement would just mislead a client or show a lack of understanding of good building practice.

 

all fair an well but this is from terry pawson in his own house in wimbledon. its there is reality so not too unrealistic!!

Link to comment
Share on other sites

David, I liked your comment about not everybody having kids and fears.

 

You're right but we do all work to some form of Building Regulations and they are actually there for a purpose (which includes protecting the users of buildings).

 

Artistic License has a place but not usually where safety is concerned. An interior which shows an unrealistic handrail arrangement would just mislead a client or show a lack of understanding of good building practice.

I agree with you IC. Yet I have seen many designs from many architctural books

showing unrealistic handrail designs which are now existing...

 

Your observations and comments are noted and appreciated!thanks for the insights!

Link to comment
Share on other sites

Hi voltaire.

Otherwise very nice work.

Maybe you can help me someday when i have time to experiment with MR materials.

I appreciate that! sure, just let me know.Again, thanks for the comments.I'm updating the scene and will upload the rendered image soon.

Link to comment
Share on other sites

I have actually seen a couple of instances of stairs with no balustrade(I seem to remember one on an early Grand Designs). Obviously there is an argument to be used against the Building Regs. Can't personally think what it would be.

 

This discussion is really interesting because it goes some way to defining the role of an Architect, i.e. do Architects exist just to produce exciting designs or do they have to combine that with the cognisance that the design is actually to be used by people. (I was taught the latter.)

 

Call me old fashioned but I'd much rather have a (contemporary) balustrade in my design or in my home. As I said before, they do serve quite an essential purpose and after seeing them my whole life, I think a stair looks unfinished without one.

Link to comment
Share on other sites

This discussion is really interesting because it goes some way to defining the role of an Architect, i.e. do Architects exist just to produce exciting designs or do they have to combine that with the cognisance that the design is actually to be used by people. (I was taught the latter.)

 

IC, I do not disagree with your concerns. As a practicing commercial Interior Architect I know full well that I'll never design a stair as portrayed in Voltaire's nice rendering because my stair designs (which are public use stairs) are severely limited in many ways by both building codes and other regulations (ADA). These regulations were put in place to accomplish just the safety and accessibility issues you have discussed. However, no matter how safe anyone views their own work to be, some will still find imaginative and unexpected ways to injure themselves (and blame it on the architect).

 

The building in Voltaire's rendering, however, is not a public building, but a private residence. I would hope that if an individual wished to commission a house like that, he/she would have the freedom to do so. People have freedom to own and drive dangerous vehicles like bicycles and motorcycles, which have virtually no safety features (as compared to a car). So, why should they not also have the freedom to own a far less dangerous thing like the house portrayed in Voltaire's rendering?

Link to comment
Share on other sites

There are regulations preventing (or going some way to prevent) people driving unsafe vehicles just as there are regulations to keep buildings safe. They apply to everyone.

 

Don't want to hog this thread any longer but there have been a few occasions in my (younger) life when I've really appreciated the balusters on my stair-usually late on a Friday night.

Link to comment
Share on other sites

The building in Voltaire's rendering, however, is not a public building, but a private residence. I would hope that if an individual wished to commission a house like that, he/she would have the freedom to do so. People have freedom to own and drive dangerous vehicles like bicycles and motorcycles, which have virtually no safety features (as compared to a car). So, why should they not also have the freedom to own a far less dangerous thing like the house portrayed in Voltaire's rendering?

 

I guess it depends on whether the client wants a mortgage or needs a C/O. Codes compliance is codes compliance. What the client wants to do to defuse basic safety precautions after they've moved in is up to them, but if I were an architect, I wouldn't put my stamp on an unsafe design. Hand railings can be a fascinating design element - it just takes a little imagination and ingenuity to make them beautiful and safe at the same time.

Link to comment
Share on other sites

your Mray interiors are looking very good, except for the GI-artifacts. here are some pointers to get rid of them without having enormous rendertimes :

 

you might wanna try to use bigger size photons to reduce the GI-artifacts

(i usually make them 50-80 cm)

This will allow you to use less photons to cover the entire scene and because you have less photons, your Fgathering will be quicker also...

 

if that doesn't give a cleaner result it might be the sample setting from your Mray spotlights or omnis.

(default they are 5-5, set them to 10-10, 15-15, 20-20 ...until it looks better, longer rendertimes there...)

 

don't forget to try and get as many photons in your interior as possible. try to avoid them from shooting into infinity by surrounding your scene with an normal inverted sphere or something like that.

 

if the photons are set up well, you should be able to use fghater setting lower then 3000-5000, this will speed up your renders alot! and still give a artifact free result...

 

i read somewhere that Mray was intended to use only the basic raytrace shadows, so imexp it is better to use the radius in the 'area light parameters' rollout to achieve the 'adv raytrace effect' mentioned above in this thread.

 

good luck

phil

Link to comment
Share on other sites

  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...