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Bathroom Interior problems


Jet
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This is a model im working on and the first image was with a simulated radiosity method that im pretty familiar with, and the second is a radiosity using a daylight system only.

Same materials used in both, all are advanced lighting overide materials. proper trans and reflectance values have been set as well.

look at the Toilet and the towels in the radiosity, I cant figure it out at all, i optimized the meshes and even tried a meshsmooth with 1 iteration, but still no changes.

in the sim rad. you can see the materials and their textures pretty good, even the texture on the wall, but in the radiosity you cant, i even took off the affect specular and it still came out with the same results. If anybody can shed some light on this for me it would be greatly appreciated.

im just practicing.

I am using 3DsMax6

 

Simulated Radiosity

bathroomsim.jpg

 

Radiosity

bathroomrad.jpg

 

I have also attached some setting shots as well

 

Thanks in advance for any c&c's!

 

Jet

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the first image was with a simulated radiosity method that im pretty familiar with, and the second is a radiosity using a daylight system only. Look at the Toilet and the towels in the radiosity, I cant figure it out at all, i optimized the meshes and even tried a meshsmooth with 1 iteration, but still no changes.

in the sim rad. you can see the materials and their textures pretty good, even the texture on the wall, but in the radiosity you cant, i even took off the affect specular and it still came out with the same results. If anybody can shed some light on this for me it would be greatly appreciated.

Jet

 

Jet,

 

I really like the look of the faked radiosity. You did a great job with that. I've been using VIZ 4 since it's release and interior radiosity has been a constant uphill battle. Some suggestion to help you out:

 

1. try selecting the towels and toilet, right-clicking and setting their radiosity mesh individually - around 1" or 2". I know that you've applied a meshsmooth modifier, but i dont think that accurately effects radiosity mesh size.

 

2. Make sure that you are using refine iterations - the more the better. I generally use 25 as a starting point and go higher if needed (as high as 500). Again, you can set the towel and toilet refine iterations individually if you want. This will speed up the calculation process for the rest of the scene

 

3. To get the nice specular highlights, place specular-only omnis in the windows and adjust their settings to taste.

 

Hope that helps :D

 

Jason

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Thanks for replying Jason!

i have spent wayyy too much time trying to figure this out, its been going on since yesterday. I actually remodeled the towels again and also the commode. The funny thing is, is that the commode and the tub are using the same materials, and the tub comes out just fine. after i did remodeled the towels, they all still came out the same, i tried switching materials as well but still no changes. i am setting the towels and the commode refine to 2" and then doing refine 500 to see what happens. Anything at this point is worth a try, This is bugging the mess out of me.

 

jet

 

PS,

i fixed the light leaks! and modeling was the culprit! I also modeled this entire scene in Max! wont be long before i only have to order autocad lt! hehehehe

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After setting the mesh size on the commode and towels to 2", the commode looks like a commode should look, but the towels on the other hand are still quite shiny, too shiny to say that i am using an ONB shader. well i will try to reduce the mesh size on the towels tommorrow and see what happens there as well. thanks again,

anybody know any do's and donts when planning to render a nurbs object as far as meshing options, because i built those towels using a pretty simple nurbs technique.

 

jet

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