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Rigde capping problem


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My modeling program does not draw ridge capping so i am trying to do it with sweep nurbs by selecting the edge of polygons and conveting to spline , it is a hip roof , the hip sections work fine but the horizontal ridges seem to go narrow, has anyone done this and have some idea what i am doing wrong it may be that my whole approch is wrong as i have not done much modeling in cinema .

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