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Reflect & Refract Maps


Devin Johnston
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I'm doing a radisoity animation and while the scene is getting ready to

render it gets hung on the task of "Rendering Reflect/Refract Maps". It

will just sit there with the processors at 100% all day long and never make

it past this task, I know this is due to a material in the scene that is using raytracing in the reflection map but I can't sceme to find a way to fix the problem without turning off all of the reflections. I really need some help!

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the material is just a standard material with a raytrace material in the reflection slot. The entire scene has around 150,000 faces and one of the lights is ray traced which is the sun in this case. It's almost like there are just so many things for the computer to calculate it never reaches the end.

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the material is just a standard material with a raytrace material in the reflection slot. The entire scene has around 150,000 faces and one of the lights is ray traced which is the sun in this case. It's almost like there are just so many things for the computer to calculate it never reaches the end.

 

Global or local to material Raytrace settings turn the reflections to 3 but less than the default 9.

 

IES Sun Does crank up rad time some, if using daylight system - try the sky without shadows or very low sampling.

 

 

Are you using both raytraced and mapped reflection/refraction, Per your last post, else where in the scene?

 

WDA

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