Devin Johnston Posted May 27, 2004 Share Posted May 27, 2004 I'm doing a radisoity animation and while the scene is getting ready to render it gets hung on the task of "Rendering Reflect/Refract Maps". It will just sit there with the processors at 100% all day long and never make it past this task, I know this is due to a material in the scene that is using raytracing in the reflection map but I can't sceme to find a way to fix the problem without turning off all of the reflections. I really need some help! Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted May 27, 2004 Share Posted May 27, 2004 are you using vray? Link to comment Share on other sites More sharing options...
Devin Johnston Posted May 27, 2004 Author Share Posted May 27, 2004 No just Max 6 radiosity, what's strange is that the scene that won't render is when the camera is facing a wall of glass, once I move inside everything renders fine. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted May 27, 2004 Share Posted May 27, 2004 Are you using refraction in that wall? Maybe that's what's taking so long. Link to comment Share on other sites More sharing options...
Devin Johnston Posted May 27, 2004 Author Share Posted May 27, 2004 the material is just a standard material with a raytrace material in the reflection slot. The entire scene has around 150,000 faces and one of the lights is ray traced which is the sun in this case. It's almost like there are just so many things for the computer to calculate it never reaches the end. Link to comment Share on other sites More sharing options...
abicalho Posted May 27, 2004 Share Posted May 27, 2004 Are you using Automatic or Linear Exp Control? It seems like. Try using Log. Alexander Link to comment Share on other sites More sharing options...
William Alexander Posted May 28, 2004 Share Posted May 28, 2004 the material is just a standard material with a raytrace material in the reflection slot. The entire scene has around 150,000 faces and one of the lights is ray traced which is the sun in this case. It's almost like there are just so many things for the computer to calculate it never reaches the end. Global or local to material Raytrace settings turn the reflections to 3 but less than the default 9. IES Sun Does crank up rad time some, if using daylight system - try the sky without shadows or very low sampling. Are you using both raytraced and mapped reflection/refraction, Per your last post, else where in the scene? WDA Link to comment Share on other sites More sharing options...
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