NeumannHomes Posted May 27, 2004 Share Posted May 27, 2004 We are conducting exterior renderings of our products, they are a single frame with 3300x2550 resolution but we are getting network rendering times on average of 10 hours. we are using 3D MAX 6, and the scene consists of a house with on average of 60,000 faces, a single skylight (multiplier of 1.5), a target direct light for shadow casting (with raytraced shadows, multiplier of 0.5), we are using the Light Tracer Advanced Illumination to produce the renderings with the following tweaks - Rays bumped up to 1000, and bounces are 2, everything else is default. Our rendering farm consists of 6 - P4, 1Ghz, 1GB RAM Dells, and with this set up we are getting exteremly slow render times, what could be going on? I can not imagine that everybody is waiting this long for a single high resolution frame. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
abicalho Posted May 27, 2004 Share Posted May 27, 2004 Light Tracer with 1000 rays and 2 bounces will be slow regardless... I'd suggest you try a different approach - maybe Final Gather with mental ray, etc. Alexander Link to comment Share on other sites More sharing options...
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