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A Quartz Wall "Light Well"


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I started this thread in the '3d Max' area last week, and am moving it to here. I'd like to get some ideas on what would be the best way to do this:

 

My client has designed a "Light Well" space that he would like me to model and render for him. The light well will cast light in the space throughout the day.

 

It is a very vertical type of space: L17' X W56' X H57'.

 

The walls will by gypbd, with white paint. They are going to "sandblast" these quartz crystals to the walls over this clear adhesive. The idea here is that when light hits these walls, they will have a sparkling effect.

 

Does anyone have any ideas on how to create this effect? My initial ideas were to create the sparkles in Photoshop, but maybe I can create a material with a high specular value that might show the 'sparkles'.

 

Any ideas?

 

Thanks!

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Please note:

 

1.) The quartz will be on all the walls

2.) You will see through the windows, they will not remain black

 

Also, I composited the 'highlights' in photoshop. I used the 'lens effect - highlight' filter in Video Post of 3DS Max on the quartz and layered it into photoshop.

 

I tried to Vray everything, but apparently, the lens effect filter crashed whenever I try to use it in 3DS Max. It works with the default scanline renderer of course, but once I try to Vray it, it crashed every time.

 

Anyone ever have problems with Vray and Video Post?

 

Hockley91

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  • 4 weeks later...

Just came across this thread.

 

First off, I like the shot overall. Have you tried perhaps creating a gemstone or something, and using scatter to spread it over the plane you want them sprayed onto? If you played with the materials for the gem, you may get the effect you're after if you crank the specular levels - maybe make it a raytraced material?

 

You may have moved on with this project, but I'd be curious to see how it comes out if you feel like posting to this one further.

 

For a less realistic effect, you could scatter a simple rectangle plane with a self-illumination applied to it. You'd have to play with the scatter settings, or use several regions to mimic the fallof of lighting hitting the quartz further away from the light source.

 

Eric

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