aflack Posted June 1, 2004 Share Posted June 1, 2004 I have been doing an image....see attached, but the architect is moaning saying that he wants all the verticals to appear vertical and not sloping in. I am a newcomer to Max and used Microstation before, it was easy you just set the camera to 2 point perspective. Is there any-way to achieve this in max? Thanks Link to comment Share on other sites More sharing options...
Brian Cassil Posted June 1, 2004 Share Posted June 1, 2004 There are 2 ways: One is to use the camera correction modifier... which I have never used. The other way is to simply make sure your target is level with your camera then set your render output so that you see everything you want to see either on the top or bottom. You will probably be seeing more of either the top or bottom but you can than simply render region and clip the eccess out or crop it out in photoshop. Hope this helps! Link to comment Share on other sites More sharing options...
Fran Posted June 1, 2004 Share Posted June 1, 2004 Hi Adam, If you use a target camera, you can set the camera and target at the same height and use panning and cropping to get the view you want. Whenever the target is looking up or down from the camera, you will get parallax. I find that using the camera correction modifier causes distortion, especially if you were to try to use it to correct the view you posted. [err...what Brian said. ] Link to comment Share on other sites More sharing options...
aflack Posted June 1, 2004 Author Share Posted June 1, 2004 Thanks for the quick replies, I'll give it a go! Link to comment Share on other sites More sharing options...
mbr Posted June 1, 2004 Share Posted June 1, 2004 I am a Final Render user and there are fR Cameras (tons of them, most I've never tried). The Architectural Camera keeps verticals parallel - REALLY helpful!! I used to have to do the 'keep target and camera on same level', but now I don't! Yay!! Sorry, it's just limiting as I am sure you will find out. Not that it helps, but it's a tool I've started to use with everything and one more reason I like my fR investment. I thought Max 6 had the camera modifier thing? And doesn't Viz come with an architectural camera? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted June 1, 2004 Share Posted June 1, 2004 Actually, Max HAS the camera modifier. Just right-click the camera and choose it on the quad menu. It works well most times, but for those "wild" angles we like so much it might give you some distortions. Link to comment Share on other sites More sharing options...
quizzy Posted June 1, 2004 Share Posted June 1, 2004 or use the skew modifier on your camera...skew axis should be the Y and the direction should be 90 degrees.... But don't animate the camera.... Link to comment Share on other sites More sharing options...
bobmaxer Posted June 2, 2004 Share Posted June 2, 2004 if ur using MAX6 just select the camera source, right click and choose the option camera correction, Link to comment Share on other sites More sharing options...
stefkeB Posted June 2, 2004 Share Posted June 2, 2004 if ur using MAX6 just select the camera source, right click and choose the option camera correction, The Camera Correction modifier is exactly what you want. Just don't use it for animations, since it doesn't update automatically. Link to comment Share on other sites More sharing options...
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