Nick Nakadate Posted June 2, 2004 Share Posted June 2, 2004 http://www4.discreet.com/company/press.php?id=739 Maybe the fishes will come out with a press release too--dunno. Interesting reading either way, not to mention FX. Cheers Nakadate Link to comment Share on other sites More sharing options...
JoeBlow Posted June 23, 2004 Share Posted June 23, 2004 What a great movie. The effects where very well done. The dog thing was a little weird. I am currently working on a very big up and coming movie, sorry i can't mention the name, big hush hush thing right now. Any way, we are taking a new and fresh approch using Auto CAD and Accurender. At first the idea seemed a bit weird, to say the least, but some of the results are amazing. AutoCAD is a bit lame for modeling so we create all geometry in Maya and export to CAD. Link to comment Share on other sites More sharing options...
Christopher Nichols Posted June 26, 2004 Share Posted June 26, 2004 what a nightmare... oh, I mean the working on the movie, not the rendering. The orphanage did a great job... the frost looked great. I know those models were a bitch since we modeled them. I wonder if they had to optimize them. We rendered all of it through rib-archieving which is the only way to push that many polies in prman. Link to comment Share on other sites More sharing options...
Nick Nakadate Posted July 9, 2004 Author Share Posted July 9, 2004 what a nightmare... oh, I mean the working on the movie, not the rendering. The orphanage did a great job... the frost looked great. I know those models were a bitch since we modeled them. I wonder if they had to optimize them. We rendered all of it through rib-archieving which is the only way to push that many polies in prman. We had to remodel and/or fix just about everything. And yes--the high-poly counts were challenging, but we optimized most shots to run without any kind of archiving or caching. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted July 10, 2004 Share Posted July 10, 2004 i guess i always assumed most of the models in shots like this were 75% image of thebldgs mapped on to the models, and the other 25% consisting of the detail of the models. more sophisticated than a gaming enviroment, but less sophisticated than an a quality arhcitecture model. Link to comment Share on other sites More sharing options...
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