jtiscareno Posted June 2, 2004 Share Posted June 2, 2004 Guys, I really need your help on this one. We have a big competition tomorrow in the morning and I am only missing one key material for the rendering but do not know how to achive it. We are doing a parking garage and we have a metallic mesh on it, I dont know how to make this material. Tried already to put a mask on a basci material, I can see the chainlink decal on the sphere but I still can see the grey sphere. I need it to have the holes on the fence, only need the grid of the fence and nothing else. How can I get it to work. I am using Viz 4 and Brazil. Thanks to all. Link to comment Share on other sites More sharing options...
quizzy Posted June 2, 2004 Share Posted June 2, 2004 Use an alpha masked TGA file as your bitmap or in your opacity channel. and when using Brazil, don't use a brazil std material, but use the max's standard material. It might take some time longer to render, but the brazil material gives me black "shit" when I use alpha masks for opacity...no matter how high I set the sampling... ow and be sure to put your alpha mask in your shinyness and specular level channels as well... and if its raytraced, use the mask as a mask... ??? Link to comment Share on other sites More sharing options...
jtiscareno Posted June 3, 2004 Author Share Posted June 3, 2004 Quizzy, YOU ARE THE MAN! Thanks a lot for the excellent tip, it worked like a charm. I will post tomorrow (after a long night of work) images of the parking garage with the metallic mesh. Again, Gracias! Link to comment Share on other sites More sharing options...
Jim Mann Posted June 4, 2004 Share Posted June 4, 2004 Just had a similar problem using Brazil on a mesh screen in front of a parking garage last week. As quizzy says, stick with a max standard material with supersampling rather than a Brazil material for that particular element otherwise you will get moire patterns from hell. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now