mhinks Posted June 4, 2004 Share Posted June 4, 2004 Hi guys. Something Im trying to find out how to do is getting a 3ds max scene to save out on to a DVD so it can be viewed on a DVD player/PS2? The VRML format is ok, but not very good quality. I want to export it out so the client can move around in the environment. A very cool utility I think you'll all agree. I was thinking that if you can make a Unreel tornament character/environment in max then you could somehow export the scene in the same way and view it using the games engine? Im not holding out much hope of doing this, as Im sure if it could be done, It would be documented a lot! Link to comment Share on other sites More sharing options...
csven Posted June 4, 2004 Share Posted June 4, 2004 almost positive this can be done for PC. doubt you can do it for PS2 without a devkit. it's possible Blender has a path to the PS2. and it has a built in game engine. might check it for options. Link to comment Share on other sites More sharing options...
protofront Posted June 4, 2004 Share Posted June 4, 2004 You should use an engine like Quest3d I havnt been keeping track But I dont think they got blender working on Ps2 linux yet and I dont think you would want even if they did due to the ps2s memory limitations. Link to comment Share on other sites More sharing options...
mhinks Posted June 5, 2004 Author Share Posted June 5, 2004 Thanks for the head up on Quest3d. Downloaded the demo, and it looks pretty cool. Some of the demo movies are just what im looking for. I cant see that any GI will work with this solution. Just standard lights. But Ill keep looking! Link to comment Share on other sites More sharing options...
csven Posted June 5, 2004 Share Posted June 5, 2004 GI? in a game engine? Link to comment Share on other sites More sharing options...
protofront Posted June 7, 2004 Share Posted June 7, 2004 You can bake the GI into the textures wich is done in most games. Quest doesnt have GI built in but I use lightscape and a program called GILES and I bring it right into Quest no problem. Link to comment Share on other sites More sharing options...
csven Posted June 7, 2004 Share Posted June 7, 2004 i got the impression he was thinking realtime GI. aware you can bake it in. and am very familiar with gile - programmer hangs out on a coding forum i frequent. nice app. interested people can find it here: http://www.frecle.net/giles Link to comment Share on other sites More sharing options...
protofront Posted June 8, 2004 Share Posted June 8, 2004 I also got the same impression. No GI in a game engine. Link to comment Share on other sites More sharing options...
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