Noise Posted June 4, 2004 Share Posted June 4, 2004 I want to be able to export the textures on any geometry to photoshop for texture painting but, have had no success - is it possible with Max 6 ? The Unwrap UVW modifier seemed to be the answer but isn't - or maybe I am missing something. Thanks N Link to comment Share on other sites More sharing options...
muzzy Posted June 5, 2004 Share Posted June 5, 2004 Look at the texporter plug in from the link. I hope it works.. http://www.cuneytozdas.com/software/3dsmax/ Link to comment Share on other sites More sharing options...
Noise Posted June 7, 2004 Author Share Posted June 7, 2004 Thanks for that Muzzy It is what I have been after - although on initial inspection, I would have assumed that it would extract the textures that are mapped onto the geometry. Unless I am missing something obvious then it doesn't seem to do this. Thanks again. N Link to comment Share on other sites More sharing options...
Scott Schroeder Posted June 7, 2004 Share Posted June 7, 2004 The UVW unwrap in Max can be a fickle mistress if you do not have uber amounts of experience with it. I agree that using the texporter is probably an easier option. Link to comment Share on other sites More sharing options...
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