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Texture export from Max 6 ?


Noise
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I want to be able to export the textures on any geometry to photoshop for texture painting but, have had no success - is it possible with Max 6 ?

 

The Unwrap UVW modifier seemed to be the answer but isn't - or maybe I am missing something.

 

Thanks

 

N

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Thanks for that Muzzy

 

It is what I have been after - although on initial inspection, I would have assumed that it would extract the textures that are mapped onto the geometry. Unless I am missing something obvious then it doesn't seem to do this.

 

Thanks again.

 

N

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