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First try


Kroke
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Hi all, I'm new to Max and really liking it.

 

I have had a lot of problems with my RPCs but so far this is where I am.

 

I will be making animations of this project, it has been a huge task for a first time MAX scene, quite a bit overwelming for a n00b at this program. Thanks to my roomie for helping me learn what I know about the program.

 

C&C's please, eager to learn.

 

TIA

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Haha, ok well damn man...

 

Just when I thought I was getting pretty good. Those are those pos RPC cars, they come that way. Don't buy them, they suck.

 

Anyway, I don't have a lot of time to change anything so let this be my coming out 'plastic building' hehehe.

 

out

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First off, the lighting needs to be fixed. There is no sun light. It looks like it's a heavy overcast day instead. Also, your sky is too blue, lighten it up abit and have it goto an ever lighter blue (as you have already done) towards to horizon line. You'd be amazed at how much the lighting can improve a rendering, even with sub-standard textures.

 

You're textures as said before need work, it looks like the brick is a carpet texture. If they are bricks, they need to be a bit bigger. Also turn super sampling on for the FINAL (takes a long time) render, it will help define the grout lines in the brick. Same for the street texture, it needs work. Possibly add in some street lines if you have the time.

 

The curb needs to be refined abit. By the cars near the sidewalk you have an area of street that is curbed off. Where you planning on making this a grass area? If not, then delete the curb in that area and take it closer to the sidewalk.

 

If you are stretched for time I would say focus all your efforts on the lighting. As I said before that is the key for a good rendering. I've hocked it before, but if you do not own "Digital Lighting and Rendering" by Jeremy Birn, buy it. It's the lighting bible and is essential for any CG person.

 

One side note, I squared out the bench. I've never seen a bench that follows the hill. How are you going to comfortable sit on that? If you sit down, you'll roll off the other side. Remove it please.

 

Please do not take any of these comments personaly. I think for a first timer you have a good base going. You just need to learn the finer points.

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Hey thank you very much, those are the kinds of comments I will learn from. They all have great points!

 

I'm using elight, the free light dome thing for the lighting, you're right, I don't have a main light as the sun. I havn't any time left as far as where I'm at to experiment too much with the lighting as I have to start the animations now. I will try to remember these points for the next time for sure though. Good C&C's.

 

ttyl

 

Kroke

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Check your "Pixel Aspect" setting on your output size menu on the rendering settings. If its anything other than zero, that might explain the "squished" appearance of the rpc cars. I've had that happen before and not even realize it until the project was over.

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I agree that your lighting needs work.

now we cant see any speculars, no sunlight or no shadows by the sun.

when you improve lighting, the flat look will disappear because thre will be diffenrent shades and lights in the scene forming variation-like in real world.

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Check your "Pixel Aspect" setting on your output size menu on the rendering settings. If its anything other than zero, that might explain the "squished" appearance of the rpc cars.

It may be different with newer versions of VIZ, but in 3i if you set your pixel aspect ratio to "0", your image basically disappears. In 3i it should be set to one, so that there is now distortion.

 

Attached are three images, with same camera angle, only change is the pixel aspect. THe first has pa=0, the second is pa=1 an dthe third is pa=2.

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I see...

Thanks guys.

 

I think the reason the building is so tall and not so wide is because of the weird ratio I rendered it out to...I have another rendering that I made in a 1600x1200 that the cars look normal.

 

I'll keep your comments in mind, again, thanks!

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