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comments please?


rachel
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hello,

 

i am currently doing a rendering for a photomontage - the building is really naf unfortunatly. I am using fakiosity(dome of lights) and a directional sun, which is more or less matching the sun in the photograph. I would appreciate if you guys could have a look at this image and could maybe suggest how to improve it?!

 

cheers.

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hope you dont mind only i just put the 2 together to see how it's looking so far -

 

 

 

tester.jpg

 

i'd say it's comming along nicely. now you need to add some life to those white walls - they look too clean and un-dirty at the moment. not natural enough.

 

the lighting levels look good too, but maybe some nice warmer yellow/red saturations are needed.

 

who knows.

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Hey Rachel,

 

Now that the form of the new structure is basicly set, matte it in the scene. Many, many things become very very obvious at this point. Plus you can use the same mask and copy in new renders on top of old to develop the final image. Post that composite (rough will work) and we can help even more.

 

Roofing needs more specular effect, and you might need some more GI effect. The contrast maybe off but it's hard to tell, for sure, until composited in.

 

edit>OK Strat beat you too it

 

WDA

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What a forum!

These guys even do your work for you.

 

I agree that all you need is more work on the walls and glass. Looks good already.

 

Where is that if you don't mind me asking?

The building on the left looks familiar but I can't place it(could be havering here!)

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you guys are great! thank you for your comments and Strat, welldone for putting both images together.

 

I have some questions:

 

strat, you say to put 'more life into those white walls': what do you mean? eg: more white...more dirt?

also, you say to have a look at the lighting saturation yellow, red; could you tell me more about this please?

 

Dear William alexander, what do you mean rendering different composites? it seem like a good technique, could you tell me more please?

 

Dear IC,

I will do the reflections in photoshop with the image of the other side of the road. I will send you an image when i have done them.

 

The building is situated at Musselburgh (ecosse). The building on the left is the royal bank of scotland, a piece of Georgian architecture.

 

Once again, thank you for all your help

 

i look forward your comments.

 

rachel

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Rachel,

I live (and do most of my 3d stuff) in Edinburgh, but I work for Taylor Woodrow in Livingston.

Where are you based?

 

This is a TW image I did with similar materials to yours.....

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i worked for Gilberts on the grassmarket. i work mostly for developer like westpoint, barratt ect....

 

your image look good. could you tell me how you did the white render? this is exactly what i am trying to do.

 

is Taylor Woodrow architects?

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look at Iain's image - he's got just enough subtle texturing on the walls to give them realisim. just a hint of something.

 

and by the colour hues i was trying to get over the matching of colours/contrasts between the 2 pics.

 

only im sure as you progress things'll pan out nicely. keep us updated.

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My render is a basic white material with a subtle grey/yellow crumple procedural texture applied and then copied to the bump and specular channels.

 

TW is a developer who mainly builds houses and flats under the Bryant Homes name but we also do commercial stuff.

 

Strat did a nice job for TW in Wales a while back!!

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Here is a mock up of the final montage.I will have to finish it later as there is last minute changes and i will have to ammend the model before finishing the montage.

 

thanks for your help , that was very appreciated.

rachel

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Rachel,

 

As to what I meant by rendering different composites

 

Once the rendering cam match and general colors are set prepare the PS mask/s. Drop the rendered image in and prepare it's mask as needed.

 

 

Why do it-

Using the "info" pallet set up rgb and hsb. Cruise around the original image and get a feel for the black levels @ spec-diff-shadow. There is normally a constant shift that you want in your rendered image. Also look for colors in the original that are close to what maybe used in the rendered, this will help zero in on material colors as they relate to color cast and environmental lighting in the rendering software.

 

How it works-

As the rendered images progress copy and paste, then use the mask from the original. Usually putting each rendered version in a new set, so you can turn on and off for comparison and have different adjustment layers. You have a direct comparison you can check and adjust settings in PS or rendering program. You don't have to guess all of the time

 

I work on two networked systems, moniters/keyboards at 90 degrees to each other, so generally the PS work runs congruent during the Max work and information from both at the same time, got tired of killing forests making notes!:p

 

It works for me

WDA

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