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animation WIP -- too much going on


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  • 1 month later...
You either have random noise, that dances about like film grain, or static noise that looks like its a layer because it does not move as everything else does. I tried a different way to add a texture (used an EyeCandy filter) on a portion of this file and the result was most odd, with the static noise. I should post that.

 

I should post that

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i like the eye candy filter, except on the black fades, then it goes back to random noise.

 

The point of posting the static version was that it doesn't work. At least for me. And yes, the noise intro-outro is standard Premiere noise. There is a version of EyeCandy for AfterEffects, maybe that would apply a filter with a random seed frame-to-frame. I should email them and ask.

 

Are you sure you don't like the noise?

 

Without it it's just a generic digital rendering.

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This is probably just going to complicate things, but could you do a combination of the two filters? There is something that kind of works with the eye candy thing, but it does look a little odd, so maybe if you did the random noise with the eye candy filter on top, just to tone down the random noise slightly?

 

Also, it could be interesting to see the "generic digital rendering" version just to see what people think of that.

 

-Chad

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but could you do a combination of the two filters?

 

I was about to type 'no', or 'what would be the point'--and then realized that you could. But the noise would go first.

 

Also, the AfterEffects version of the filter MAY provide a randomized effect, which would be worth exploring.

 

Also, it could be interesting to see the "generic digital rendering" version just to see what people think of that.

 

Never, NEVER! The 'raw' frames are just plain boring ol' renderings to me. They are not 'photoreal' anyway, as I'm using NPR textures for bricks and trees and simple enlarged noise for grass.

 

I will do photoreal, but when I do it will work. So far, I have not achieved it.

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Never, NEVER! The 'raw' frames are just plain boring ol' renderings to me. They are not 'photoreal' anyway, as I'm using NPR textures for bricks and trees and simple enlarged noise for grass.

Fair enough. Although I can't imagine it is as boring as you think it is.

 

To change the topic of the thread, is there a particular media you are trying to emulate with the "NPR" look that you go for? Or simply trying to not make it look computer generated?

 

-Chad

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Are you sure you don't like the noise?

 

Without it it's just a generic digital rendering.

it's not that i don't like the noise, but the random dancing might be to distracting.

 

i guess i rationalize it in this manner. if you were ken burns, and creating a documentary from old photographs, or in this case from hand technique renderings, then you would start at one end of the photo, and pan to the other end, and maybe slowly zoom out also. the camera movement is not really important. but the camera lens will pick up the grain of the paper, which is kind of what the noise implies. the grain of the paper would then technically be animated also, but it would not be in a random noise pattern. maybe there is a technique where you could make a 2000 pixel by 2000 pixel noise screen, set it up an overlay transfer, and then hand animate it sliding in premier so that it moves in conjunction with the camera.

 

on the other hand, we are on the computer, so this opens up a new set of options. maybe keep the random noise, but ease it up a bit.

 

i think the answer to this is going to vary from person to person depending on their taste, where none of the options are exactly wrong.

 

but yes, i agree that noise helps add interest to what could be boring imagery.

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