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brazil new features


rivoli
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if the fishes have released a "new" version of this, it must be way faster. I know they are very concerned with production ready products. I wonder...

 

that was also my guess, i think it'll be something planned for the next major release, that is 2.

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Hey guys,

 

Just to nip this in the bud...

 

Although volumetric caustics *may* find their way into Brazil r/s at some point, these are not them.

 

See my post at the SplutterFish forums for more information.

 

Best,

Richard Annema

Director of Client Relations

SplutterFish, LLC

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volumetic caustics ... tend to be so expensive, they are unusable

Volumetric caustics can be made to be very fast, actually. Though this implementation is not, as it is actually 'receiving media' which means it doesn't use any of the simple hacks/assumptions that allow volumetric caustics to be very fast.

 

The reason they are slow in current renderer implementations is because approaches such as raymarching are used. Often combined with volumetric photon maps or other techniques to build the volume.

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