anvaraziz Posted June 14, 2004 Share Posted June 14, 2004 hello experts pls help me i have a problem on using MAX 6. see the render attached n see those black spots on the floor... i have 4 veiws in this project n all r same like this i tried replacing the material ,, but its still there.. when i tried to change the camera angle it decreases n on some angle it increases....im using tile map for that floor with raytrace reflection..but the spots r spreading to the wooden surface also.... pls help me i need to rectify it ...... Link to comment Share on other sites More sharing options...
CRD Posted June 14, 2004 Share Posted June 14, 2004 I don't think I've ever had that particular rendering problem. But since you have tried the materials and the camera, I would bet your problem is with the lights. Probably a shadow map with the settings too coarse. Render the image with the shadows turned off to check. Whenever you have a problem like this, you just need to start changing one setting at a time until you isolate the problem. This process is one of the best ways to learn the details of Max. Good luck. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted June 14, 2004 Share Posted June 14, 2004 It could be a shadow problem. Have you tried rendering with just a basic floor with no raytrace? If those spots still show up then its a shadow problem. If they go away then its a raytrace problem. If it is a raytrace issue, try turning on super sampling, use the default one, the max 2.5 star. This adds some time to your render, but it can fix issues like that. If that doesn't work try playing with your settings. Try applying a basic raytrace material with no texture and see if that works. If it does then you know its a texture issue and not a raytrace issue. Try using instead of a raytrace material, use the flat mirror. Not only will this speed up your rendering, but you will get the same effect since it's a flat surface your appying it to. If none of these work, then just start playing with your settings. If you still cannot fix it then post your settings on this forum so I can see what you are trying to do. Link to comment Share on other sites More sharing options...
anvaraziz Posted June 15, 2004 Author Share Posted June 15, 2004 thanks 4 helps .... yes u peoples r right its the problem with shadows... i turned off shadow n render then its ok....i used negative value shadows ..i think its the problem... thanks a lot ...now i can continue my project..... Link to comment Share on other sites More sharing options...
jonahhawk Posted June 17, 2004 Share Posted June 17, 2004 Sometimes I see problems like this when two polygons (faces) are in the same place. Is there a ground plane or dupicate geoetry there on the floor? Link to comment Share on other sites More sharing options...
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