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new approach at 3D displays, the old lenticular


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http://www.research.philips.com/InformationCenter/Global/FArticleSummary.asp?lNodeId=807&channel=807&channelId=N807A2336

 

According to the maker, no 'sweet spots' and NO GOGGLES! Very promising. The part about using software to interpret depth by analysing adjacent pixels seems a bit strange. Making 3D video isn't hard. You still would need the system to be able to accept true 3D input. In this case that seems as easy as a driver to address certain pixels in the display.

 

I have these 3D glasses that came with one of my video cards once, and the driver works by doing a quick LRLRLRLR, so it won't work on an LCD display with their refresh rates of 60Mhz (1/2 of 60 per eye = awful flicker). This Phillips system would use the full refresh rate (though lower pixel count per 'eye').

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