P.R.S. Sivakumar . Posted June 16, 2004 Share Posted June 16, 2004 Hello I have seen quite a lot of renderings (from the forum gallery) with highly realistic road surfaces and ground textures. Are these tileable texture maps? Or are these texture maps some very advanced 3d texture maps Or is it some advanced technique. I have tried so many texture bitmaps but in vain. If these are special maps where can I get them. Please tell me what these maps are. Thanks in advance. PRSS Link to comment Share on other sites More sharing options...
Ernest Burden III Posted June 16, 2004 Share Posted June 16, 2004 Some are probably high-quality maps. They can be purchased from a number of on-line vendors of textures, or created from photos and original artwork in Photoshop. OR, I have used simple noise, scaled up very large, and with fairly low contrast, to shade road and similar surfaces. It works very well and has no visible tiling. You can even mix maps and procedurals (like noise). Do you have any examples you can point to from the gallery? Link to comment Share on other sites More sharing options...
Frosty Posted June 16, 2004 Share Posted June 16, 2004 I recently used a map i bought on turbosquid for about $50 - it was a psd. The file was layered and offered many many combinations of lines, dirt, cracks and ashpalt surface. Well worth the price. Link to comment Share on other sites More sharing options...
Brian Cassil Posted June 16, 2004 Share Posted June 16, 2004 I bought (well, my company bought) the absolute textures city library. It was expensive (about $400) but it includes hundreds of high-res maps found in typical city settings including about 20 street textures. I take a screen capture from the top view that shows my uv boundaries, up the resolution some, and then "paint" the street maps on a new layer of my screen cap to create the road texture. Usually this involes a few different layers: one for general texture, one for cracks and little dark spots here and there, and one for stripes. Here's a recent rendering using this technique, no stripes though. Link to comment Share on other sites More sharing options...
STRAT Posted June 17, 2004 Share Posted June 17, 2004 I recently used a map i bought on turbosquid for about $50 - it was a psd. The file was layered and offered many many combinations of lines, dirt, cracks and ashpalt surface. Well worth the price. would you have the link for that? i wouldnt mind checking it out Link to comment Share on other sites More sharing options...
Jape Posted June 17, 2004 Share Posted June 17, 2004 hmm, if you dont have the dollars, this link will probably help you out --> http://www.3dfuturebits.org/modules.php?op=modload&name=News&file=article&sid=154&mode=thread&order=0&thold=0 its a photoshop tut to create your own asphalt texture, works very nice.. Link to comment Share on other sites More sharing options...
Josh1587140445 Posted June 17, 2004 Share Posted June 17, 2004 Brian, your link did not work. Link to comment Share on other sites More sharing options...
Frosty Posted June 17, 2004 Share Posted June 17, 2004 here is the file i wastalking about.. http://www.turbosquid.com/FullPreview/Index.cfm/ID/221910/Action/FullPreview Link to comment Share on other sites More sharing options...
Brian Cassil Posted June 17, 2004 Share Posted June 17, 2004 hmmm.... strange, it works for me. I've had a hard time figuring out how to post an image so that it appears full res not just the thumbnail. Anyway here it is again. Link to comment Share on other sites More sharing options...
P.R.S. Sivakumar . Posted June 18, 2004 Author Share Posted June 18, 2004 Hello Thanks a lot to everybody. It has been a great help. PRSS Link to comment Share on other sites More sharing options...
gfriedman Posted November 24, 2009 Share Posted November 24, 2009 I'm looking for the name of the process that might be involved in texturing a street with bends and intersections. I would like to take the geometry I have (which isn't a straight up loft or extrusion) and unwrap or unfold it, take it into photoshop and paint in all the details - how do you do this, or what is it called - i can't even look for tutorials when I don't know...thanks! Link to comment Share on other sites More sharing options...
kippu Posted November 24, 2009 Share Posted November 24, 2009 its called uvw unwrapping ... and you will find more help if you make a new topic Link to comment Share on other sites More sharing options...
odouble Posted November 24, 2009 Share Posted November 24, 2009 You're probably better off modeling the road markers in max and painting asphalt in pshop for most roads. Link to comment Share on other sites More sharing options...
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