AtomicZA Posted June 16, 2004 Share Posted June 16, 2004 Need help with creating wooden flooring using Lightwave... Please help I cant seem to get it right Link to comment Share on other sites More sharing options...
Frosty Posted June 16, 2004 Share Posted June 16, 2004 Use an image map. Link to comment Share on other sites More sharing options...
AtomicZA Posted June 16, 2004 Author Share Posted June 16, 2004 Used an image map but I still dont seem to get the results im looking for... maybe im using the wrong texture/image. Any other ideas. Link to comment Share on other sites More sharing options...
IC Posted June 17, 2004 Share Posted June 17, 2004 What effect are you trying to get? Solid Wood or laminate? Reflective? Copy your colour map and paste it into the bump and specular (and optionally, the reflection) channels then play around with the % applied in each. Try an additional woodgrain map in the colour channel too at about 35% opacity. A reflection map in the environment channel might help too. (Change the option to raytracing and environment map) These are both done using this method. No environment maps though...... Link to comment Share on other sites More sharing options...
AtomicZA Posted June 17, 2004 Author Share Posted June 17, 2004 Thanks im trying to get the laminate effect but the image that im using isnt that good in quility where did you get yours from??? Link to comment Share on other sites More sharing options...
IC Posted June 18, 2004 Share Posted June 18, 2004 Just did searches on the internet I think. Here's a couple for you to try: Link to comment Share on other sites More sharing options...
AtomicZA Posted June 19, 2004 Author Share Posted June 19, 2004 Thanks... will upload results Attached result + texture that I was using. Link to comment Share on other sites More sharing options...
Capital Posted June 19, 2004 Share Posted June 19, 2004 I'm pretty much a noob here, but one suggestion that instantly comes to mind is that you should use a texture map that has a more uniform brightness. The dark area in the middle of your map really becomes obvious when its tiled. I'm sure others can comment on lighting, camera placement, etc. Chris Link to comment Share on other sites More sharing options...
IC Posted June 22, 2004 Share Posted June 22, 2004 Hit the nail on the head! Notice in the jpegs I posted, there is nothing that would obviously tile. You can get around it by turning the opacity down and adding some additional layers in the colour channel but best to start with a good image. Link to comment Share on other sites More sharing options...
AtomicZA Posted July 6, 2004 Author Share Posted July 6, 2004 Here is what im getting now... im obviously lost when it comes to textures becuase i cant seem to get the scale for the floor right, so ive just used a wood texture for the floor. Im still trying to get the windows right (not rendered). Im trying to get a sand blasted look Link to comment Share on other sites More sharing options...
Jape Posted July 6, 2004 Share Posted July 6, 2004 Try an additional woodgrain map in the colour channel too at about 35% opacity Interesting, am i right when i assume youre meaning a composite map, superimposing(is that the right word ??) the grain map onto the bitmap image ??, never tried that, but sounds like a useful tip, did you do the first image like that ??, im always having trouble make a tiling wood image repeat unnoticable, especially laminates and stuff... Link to comment Share on other sites More sharing options...
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