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Need Help With Wooden Flooring


AtomicZA
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What effect are you trying to get? Solid Wood or laminate? Reflective?

 

Copy your colour map and paste it into the bump and specular (and optionally, the reflection) channels then play around with the % applied in each.

Try an additional woodgrain map in the colour channel too at about 35% opacity.

 

A reflection map in the environment channel might help too. (Change the option to raytracing and environment map)

 

These are both done using this method. No environment maps though......

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I'm pretty much a noob here, but one suggestion that instantly comes to mind is that you should use a texture map that has a more uniform brightness. The dark area in the middle of your map really becomes obvious when its tiled.

 

I'm sure others can comment on lighting, camera placement, etc.

 

Chris

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Hit the nail on the head!

 

Notice in the jpegs I posted, there is nothing that would obviously tile.

You can get around it by turning the opacity down and adding some additional layers in the colour channel but best to start with a good image.

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  • 2 weeks later...

Here is what im getting now... im obviously lost when it comes to textures becuase i cant seem to get the scale for the floor right, so ive just used a wood texture for the floor.

 

Im still trying to get the windows right (not rendered). Im trying to get a sand blasted look :confused:

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Try an additional woodgrain map in the colour channel too at about 35% opacity

 

Interesting, am i right when i assume youre meaning a composite map, superimposing(is that the right word ??) the grain map onto the bitmap image ??, never tried that, but sounds like a useful tip, did you do the first image like that ??, im always having trouble make a tiling wood image repeat unnoticable, especially laminates and stuff...

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