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Need Help with Sand Blasted Glass


AtomicZA
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I haven't used lightwave before, but whats worked for me in the past is to make a material that has a small noise map to it, and also some transparency.

 

I'm sure a lot of it depends on how close you will see the glass at, but if you are not right up next to it, there is a lot you can fake.

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Some programs may have special shaders, but we have discussed frosted glass here before, and the mose effective simple method is to use noise as a bump map, but VERY VERY small, pull the transparency down a bit and while I have tried my best to avoid it (with Lightscape), a small amount of self-illumination. You can pull shininess down some, but with LS it can only go to about 85% before the materail no longer works.

 

Give it a try and report back ehat your results are.

 

Oh, and be prepared for a slower than expected render time.

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