VladimiuDotzenko Posted May 26, 2010 Share Posted May 26, 2010 Recently started using this game engine for rendering of my works. It is only real-time rendering solution but allows you to make renderings of arbitrary size (limited only by disk size and common sense ). Rendering looks something like this: example1 example2 Animations are rendered fast enough: was recorded with 6-15 fps on Acer Aspire 5530, so 6 minutes video (960x600 px) took about 7-10 minutes to render. P.S. well, it's not Vray-quality rendering it has some drawbacks, but is a lot faster. Link to comment Share on other sites More sharing options...
MegaPixel Posted May 26, 2010 Share Posted May 26, 2010 How accessible is this engine to the Arch Viz community? Do you need to acquire a "Visualization" License and are there tutorials available to get the average non-game maker started? I'm surprised you are using the engine to make renderings and animation (which are very cool by the way) instead of using the platform for more of a real-time interactive presentation (Navigable by the client). I'll be keeping an eye on this one. Thanks for the post! Link to comment Share on other sites More sharing options...
VladimiuDotzenko Posted May 26, 2010 Author Share Posted May 26, 2010 I'm not very good at legal and stuff, but all you need is "Crysis" game and SDK with level editor (witch is available for free). http://doc.crymod.com/ - online documentation site. http://www.crymod.com/ - modding community. I'm using this engine cause it's 100% real-time : no baking, you can move things around and no lighting recalculation needed, it's quick to setup scene, put trees, objects etc. Well it does not have publishing possibilities, yet... its not officially stated, but 3rd version of the engine will have, as well as free version (same as UDK or Unity). So for now it's just like a MOD for the game... Link to comment Share on other sites More sharing options...
Sketchrender Posted May 26, 2010 Share Posted May 26, 2010 Well I'm impressed, well done. What is the work flow. can you give a break down. Did you have model in a certain way, How long did the whole project take, is it a realsitic pipeline for arch viz work for lets say a week for a set of visuals and animation? Looks promising. And the next version Of Cryengine will allow publishing ? phil Link to comment Share on other sites More sharing options...
VladimiuDotzenko Posted May 27, 2010 Author Share Posted May 27, 2010 What is the work flow. can you give a break down. Did you have model in a certain way, When I started this project i had to do all buildings by hand, so it took a while. Plus I had to learn a few things, ideas. For now i have developed a maxsctript which converts models from ArchiCAD to CryEngine format, applies predefined materials, removes unnecessary polygons, makes LODs, collision geometry etc. So conversion process takes about 5-15 minutes depending on model complexity. For one building its about 30min to setup model in engine. Everything else is done in editor. Pipeline is still not optimized, since this is first serious animation i've done... As for publishing, I'm not sure.. All I know is that 3rd version has a player to playback content, so technicaly I dont see a problem in making web-player and exe-publishing. For exemple Quest3d's exe files are some kind of sfx-archives with scripted commands and player inside. Link to comment Share on other sites More sharing options...
frog_a_lot Posted May 31, 2010 Share Posted May 31, 2010 Just out of interest here is some ArchViz stuff that we did last year in CryEngine at University. Link to comment Share on other sites More sharing options...
vtrend Posted September 19, 2010 Share Posted September 19, 2010 Hey Vlad, You got really fantastic workflow. It's going to make a lot of people's life much easier. Are you going to make the scripty public? Cheers, Chang When I started this project i had to do all buildings by hand, so it took a while. Plus I had to learn a few things, ideas. For now i have developed a maxsctript which converts models from ArchiCAD to CryEngine format, applies predefined materials, removes unnecessary polygons, makes LODs, collision geometry etc. So conversion process takes about 5-15 minutes depending on model complexity. For one building its about 30min to setup model in engine. Everything else is done in editor. Pipeline is still not optimized, since this is first serious animation i've done... As for publishing, I'm not sure.. All I know is that 3rd version has a player to playback content, so technicaly I dont see a problem in making web-player and exe-publishing. For exemple Quest3d's exe files are some kind of sfx-archives with scripted commands and player inside. Link to comment Share on other sites More sharing options...
VladimiuDotzenko Posted September 20, 2010 Author Share Posted September 20, 2010 Thanks, Chang. Maxscript is public you can get it here it is an old version and is a little limited in functionality but work fine. Right now I'm involved in my ArchMOD project - a real framework for architects working with CryEngine, so no updates available for now Link to comment Share on other sites More sharing options...
vtrend Posted November 10, 2010 Share Posted November 10, 2010 Hi Vladimir, Just curious, any update on the project? Chang Link to comment Share on other sites More sharing options...
VladimiuDotzenko Posted November 11, 2010 Author Share Posted November 11, 2010 Hey, Chang! I'm a little surprised someone is still interested Well right now project has an ingame time of day control, also I've implemented street/interior lightning that gets activated/deactivated. Using some Crymod tutorials I've managed to get particles to work as real-time lights, now there can be hundred of real-time lights sources (versus 7-8 by default). Implemented xml building system which can load entities at runtime, meaning you can deploy buildings or any other complex objects at runtime (ingame). By the way I'm no longer using prefab loading method, it's too slow Managed to implement a randomized weather system (sun, wind, clouds, rain with lightnings, snow and fog), all can be tweaked. This all is made using lua scripting, so you can just drug'n'drop this entities in editor and get them working... But like I sad interest is pretty low, probably because of CryEngine's licensing, don't know... Link to comment Share on other sites More sharing options...
IvyBod Posted December 20, 2010 Share Posted December 20, 2010 Nice work! Have you even done such projects on "interior" visualization? e.g. visualizing the interior rooms with light effects? Cheers, Ivybod Link to comment Share on other sites More sharing options...
Inxa Posted December 21, 2010 Share Posted December 21, 2010 That's a great video with Cry engine. Why does it lack shadows. I would like to try it. I downloaded the Unreal engine but haven't had much time to work on it. I would really like to give a go at it for ArchViz. Link to comment Share on other sites More sharing options...
VladimiuDotzenko Posted December 21, 2010 Author Share Posted December 21, 2010 Hi, thanks for your comments, guys! Have you even done such projects on "interior" visualization? e.g. visualizing the interior rooms with light effects? No, I don't do interiors in my daily work, so didn't tried interior viz for now... I would like to try it. I downloaded the Unreal engine but haven't had much time to work on it. I would really like to give a go at it for ArchViz. Unreal is a great engine, but working with it takes a lot of time and efforts, like with any other engine. Well, wish you good luck with it! p.s. What do you mean "lack shadows"? Link to comment Share on other sites More sharing options...
Kaneth Posted March 14, 2011 Share Posted March 14, 2011 Hi Vladimir, I'm building a similar project in CryEngine 2 for my University Thesis. Was wondering if you had any discussion, code, addons or information to share? I like the test drive - I currently have a lot of those functions in my mod via flowgraph but I would love to know how you did the browser, whether its all actionscript based or whether there was any source code editing involved. Thanks Link to comment Share on other sites More sharing options...
VladimiuDotzenko Posted March 16, 2011 Author Share Posted March 16, 2011 Hi Kane, glad you like a current progress on my Architectural Mod. By the way for those who have not seen my ArchMOD:video There is a post on Crymod with mod description: http://crymod.com/thread.php?threadid=65643&hilight=archmod In short this will be a visualization system similar to Lumion3d or Twinmotion2 but based on CryEngine. Link to comment Share on other sites More sharing options...
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