reptar Posted June 1, 2010 Share Posted June 1, 2010 Hi, I am having difficulties compositing 3D Max render elements in photoshop. My scene is of a building which has a plant in front. I have rendered the scene without the plant which is fine but i would like to apply a Matte/Shadow material to the entire scene excluding the plant and render this. I am using Vray so i would like to render the plant out seperately and be able to adjust the brightness/contrast of the plant in photoshop. Now, I am unsure as to what render elements to render out. I have tried VrayDiffuseFilter and VrayMatteShadow but for some reason i am unable to put it all back together in photoshop. Any ideas as to what i am doing wrong? Please let me know if you require further explanation. Cheers. Link to comment Share on other sites More sharing options...
Tom Hamelrijckx Posted June 1, 2010 Share Posted June 1, 2010 In a copy of your Max file, apply a completely black material to everything except the plant, and a bright white (self-illuminating) apllied to the plant. With background on black as well, and GI disabled, this results in a mask for your plant that you can use in Photoshop... Link to comment Share on other sites More sharing options...
reptar Posted June 1, 2010 Author Share Posted June 1, 2010 so if i understand this correctly, should i render out everything as one image including the plant, then using a seperate render to create a black/white mask for photoshop to allow me to brighten plant up... that should work Link to comment Share on other sites More sharing options...
Tom Hamelrijckx Posted June 1, 2010 Share Posted June 1, 2010 That's correct peter, just make sure your black and white are 100% black and white (no gray values)... Link to comment Share on other sites More sharing options...
vizfx Posted June 2, 2010 Share Posted June 2, 2010 The fastest way is with PSD manager from CEBAS. For the suggested method be careful with pixel blending. Link to comment Share on other sites More sharing options...
tozsam Posted June 16, 2010 Share Posted June 16, 2010 There is an easier method than this. If I read correctly you are using v-ray than you can give your house and plant a different object ID, (right click your object and go into object properties, at the bottom under G-buffer you find the object ID) so your house should have object ID 1, and your plant should have ID of 2. Then in your render elements add a MultiMatteElement. Change the options at the bottom of the rollout to reflect your object IDs so tick R and G and make sure the numbers correspond with your objects. Then when you render this pass you will have a red house and a green plant (in flat colour) . So only one render is needed which has your beauty pass and the multimatteelement. Then in photoshop with the multimatteelement pass change all the RGB channels to red and you have a white mask for the house, copy this to a new layer and change all channels to green and you have a mask for the plant. Link to comment Share on other sites More sharing options...
reptar Posted June 16, 2010 Author Share Posted June 16, 2010 Excellent! worked a treat! Link to comment Share on other sites More sharing options...
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