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Compositing 3DMax Render Elements


reptar
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Hi, I am having difficulties compositing 3D Max render elements in photoshop. My scene is of a building which has a plant in front. I have rendered the scene without the plant which is fine but i would like to apply a Matte/Shadow material to the entire scene excluding the plant and render this. I am using Vray so i would like to render the plant out seperately and be able to adjust the brightness/contrast of the plant in photoshop. Now, I am unsure as to what render elements to render out. I have tried VrayDiffuseFilter and VrayMatteShadow but for some reason i am unable to put it all back together in photoshop. Any ideas as to what i am doing wrong?

 

Please let me know if you require further explanation.

 

Cheers.

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so if i understand this correctly, should i render out everything as one image including the plant, then using a seperate render to create a black/white mask for photoshop to allow me to brighten plant up... that should work :)

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  • 2 weeks later...

There is an easier method than this. If I read correctly you are using v-ray than you can give your house and plant a different object ID, (right click your object and go into object properties, at the bottom under G-buffer you find the object ID) so your house should have object ID 1, and your plant should have ID of 2. Then in your render elements add a MultiMatteElement. Change the options at the bottom of the rollout to reflect your object IDs so tick R and G and make sure the numbers correspond with your objects. Then when you render this pass you will have a red house and a green plant (in flat colour) . So only one render is needed which has your beauty pass and the multimatteelement. Then in photoshop with the multimatteelement pass change all the RGB channels to red and you have a white mask for the house, copy this to a new layer and change all channels to green and you have a mask for the plant.

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