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Exterior Restaurant


reptar
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1275395952.jpg

Studio/Institution: myself
Genre: Residential Exterior
Software: 3D Max, Vray
Description:

Hi, I have an exterior of a london restaurant. I am using Vray with HDRI/ daylight lighting.

 

I am having difficulties with the right-hand side brick wall which appears to be a result of anti aliasing but cant figure it out for the life of me. Attached are my settings.

 

Any advice on my vegetation appearance? I simpley used scatter around a spehere and thats it.

 

My pavement across the road from the camera uses displacement and geo for closeup pavement.

 

I would love to hear any comments/critisisms you might have toward improving my scene.

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A lot of things got better since your last proposal. The greatest problem remains your materials. They dont seem to be 3D . Do you have a bump map on the briks?. If yes highten it up . Don't use displacment for asphalt on the road it doesn't make sence and longens the render time. Take real photos of street- an sidewalks- and other materials and make them seemless patterns. Since your modeling is ok everything falls and rises with material. RK

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I do have a bump map on the bricks but i agree with you in that they need to appear more 3-dimensional. I will increase the bump value.

 

The pavement is the only part which has displacement (grouting indent). I'll get a material for this.

 

Thanks so much for your comments. I shall post my changes shortly. Much appreciated.

 

Cheers.

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