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scale rotated objects equally


jccloutier
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i have a bunch of rectangle shaped boxes oriented in a ring - think of a 3D dashed line around an ellipse.

 

each box is identical but i need to scale all of them equally down. i've tried going into the modifier and selecting all 'elements' then scaling with various reference coordinate systems and pivot points but there is only one gizmo for all objects.

 

how do i get a unique gizmo to show up on each individual object so i can scale at once?

 

thx

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because the ring of boxes is one object and each box is a suboject, i can;t get each one to have its own gizmo. is there a way to make all individual subobjects their own object (detach) all at once or do i have to detach or 'make unique' each box individually?

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