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Interactive OR scene


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Studio/Institution: EwingCole
Genre: Other
Software: unity3d / 3dsmax / vray
Website: http://www.ewingcoledmg.com/labs/or
Description:

Here's one of my recent experiments, its just a statically baked Heart OR in unity3d, camera controls are max camera controls.

 

http://www.ewingcoledmg.com/labs/or/

 

Its a pretty simple setup currently, it should be expanding with a lot more interactivity soon ;)

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Thanks guys.. Did a couple more small tweaks to it, you can drag the objects around now, and you can rotate most things (by holding alt and clicking and dragging on a boom)

 

I need to break the shadows out of the lightmap and stick them to the objects themselves, but thats pretty low priority at the moment, working on some IK / collision detection / UI stuff at the moment.

 

Rigged up some fun stuff that takes the information placed in the max object user properties and places it in either a rollover text, or a right click menu (On some of the ceiling mounted equipment). its just for show so far, but will shortly control the length of the arms, or the number of arms, or the end content of the arms.. whether its a light / equipment column / monitor / etc..

 

Lets see how much i can jam in there quickly :)

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added in some quick gruesome options for the flat panel displays on right click menus.. just loads a texture. seems buggy though for such a simple script. I think the 'drag objects' script is stealing my mouse clicks before it gets to the UI if the ui is overlapping the 3d object. silly details.

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  • 5 months later...

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