aristocratic3d Posted June 20, 2010 Share Posted June 20, 2010 Hi, I have attached my render. [ATTACH]37718[/ATTACH] I have used a hemisphere for sky. one vray plane light into the hemisphere. I have check its UV coordinate and normal both. but I cant figure it out why sky texture is not coming out. Also, I dont know why the scene is looking flat. Guys help. Thanks Link to comment Share on other sites More sharing options...
stormchaser Posted June 20, 2010 Share Posted June 20, 2010 what do you mean when you say "one vray plane light into hemisphere"? what kinda look do you exactly want to achieve? why not use vray sun and sky to light the scene? Link to comment Share on other sites More sharing options...
alywhosane Posted June 20, 2010 Share Posted June 20, 2010 why not use a HDRI for sky and lightning. Lot of em free online...u mite require an ambient occulsion pass for this modelling its looks pretty good Link to comment Share on other sites More sharing options...
aristocratic3d Posted June 22, 2010 Author Share Posted June 22, 2010 Hi, I dont want a sharp shadow. I want it to look like the sun is set behind the cloud and its an afternoon. so that I get smooth shadows. all I want the sky back . I dont know where is the texture? its just the sky color coming out. Link to comment Share on other sites More sharing options...
stormchaser Posted June 23, 2010 Share Posted June 23, 2010 could you explain your lighting setup more, i still dont get it. regards Link to comment Share on other sites More sharing options...
aristocratic3d Posted June 24, 2010 Author Share Posted June 24, 2010 Hi, I solved it yesterday. I will post it by tonight with what was the problem with the sky. Thanks for your reply man. Link to comment Share on other sites More sharing options...
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