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Max 2010 - viewport jumping all over the place


wasteland giant
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As above.

 

Just upgraded to new max and the damnest thing keeps happeing.

You rotate/click on, try to work with your geometry, and the viewport moves away from what you're looking at.

and I can't even work out why its happening as the settings are the same as 2009s...

 

but the geometry keeping flying off the page (with with orbit round selected selected).

 

 

 

Is this a bug or something? I can't find a place to change/fix it.

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I have this problem occasionally while running Max on my primary monitor. I usually blame it on my video drivers, and check for updates. I think this usually fixes it. A quick test might be to switch OpenGL, and then see if the geometry still moves. If it doesn't then it almost certainly a problem with your current video driver.

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If I understand the problem correctly, I think I've had it aswell.

 

Usually I find it happens when there is an object that super far away in the scene, usually a helper or an objects Pivot Point. Max sees this giant scene, and the perspective view goes all wonky.

 

Try unhiding everything, select all, Zoom Extends (Press Z) and see if the view zooms out super far. If it does, try and find the object(s) that are really far away, and either delete them, or move them back toward the rest of the scene.

 

Or, it may be a Pivot Point of an object causing the problem. If you aren't using any custom Pivots (ie, pivots you moved for a specific reason like doors) then select all, and reset their Pivots to the center of the objects.

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are you working on multiple monitors?

 

what you're describing is what happens to my viewports when I'm not running max on the primary monitor as setup in your windows preferences.

 

 

I'm using a singular monitor. A dell u2711 (27" widescreen). I had the same monitor with max2009 and there wasn't an issue. Its this new machine and max2010.

 

 

I have this problem occasionally while running Max on my primary monitor. I usually blame it on my video drivers, and check for updates. I think this usually fixes it. A quick test might be to switch OpenGL, and then see if the geometry still moves. If it doesn't then it almost certainly a problem with your current video driver.

 

I'll try this and see if its a driver issue.

 

 

 

If I understand the problem correctly, I think I've had it aswell.

 

Usually I find it happens when there is an object that super far away in the scene, usually a helper or an objects Pivot Point. Max sees this giant scene, and the perspective view goes all wonky.

 

Try unhiding everything, select all, Zoom Extends (Press Z) and see if the view zooms out super far. If it does, try and find the object(s) that are really far away, and either delete them, or move them back toward the rest of the scene.

 

Or, it may be a Pivot Point of an object causing the problem. If you aren't using any custom Pivots (ie, pivots you moved for a specific reason like doors) then select all, and reset their Pivots to the center of the objects.

 

 

Hmmm.. The reason why I'm most annoyed with the problem is that I've isolated a bit of geometry to work on it (as you do) and the damn things popping all over. even when the file is simple, the viewport will either

 

a) slide/go away weirdly

 

b) do incremental say 0.5cm shifts on screen (perceptually) even when you click on it.

 

 

 

anyhow going to trouble shoot now. had this machine less than a week and drove me mad yesterday.

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The video drivers and/or distance form origin may be the problem, but you could also try to disable selelection sensitivity on the steering wheel configure (even if you have it turned off). This fixed my problem with something jumping slightly in the viewport when you pick.

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  • 1 month later...

Oh, after writing the script I discovered that there seems to be a much easier solution:

In the menu, select "Views/Steering Wheels/Configure...". Then switch "Selection Sensitivity" off - the jumping is gone.

 

Its a complete mystery to me why such dysfunctional functions like this are implemented in max.

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