Playdo Posted June 22, 2010 Share Posted June 22, 2010 A simple one. Do you chamfer walls? If so, how many segments? It can get a bit messy so what's your approach to chamfering in general? Link to comment Share on other sites More sharing options...
Nic H Posted June 22, 2010 Share Posted June 22, 2010 vray edgetex in bump for medium and far away things, geometry for close if you need an additional bump for paint etc you can put them both in a vraycomptex and add them together. Link to comment Share on other sites More sharing options...
BVI Posted June 23, 2010 Share Posted June 23, 2010 Depends on the scene. It would be ideal to chamfer the hell out of everything but it comes with overhead on the model. Link to comment Share on other sites More sharing options...
Playdo Posted June 23, 2010 Author Share Posted June 23, 2010 geometry for close How many chamfer segments do you tend to apply? Selecting the whole geometry and applying a single chamfer gets clean results but multiple segment chamfers this way is messy. What's the best approach for multiple segment chamfers? Link to comment Share on other sites More sharing options...
padre.ayuso Posted June 25, 2010 Share Posted June 25, 2010 How iz it, baba... I don't chamfer walls in general and to make them more realistic I'd just add a scrunge on my bump slot, unless you want a smooth corner, then that's fine. Otherwise, objects in general I do tend to chamfer and add up to 4 segments for a small chamfer. I add then a smooth modifier, but then it looks like the object face is completely rounded, so I just add one extra line close to where the chamfer starts so as to make the face flat when it renders. Hope that makes sense. Link to comment Share on other sites More sharing options...
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