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Chamfering?


Playdo
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geometry for close

 

How many chamfer segments do you tend to apply?

 

Selecting the whole geometry and applying a single chamfer gets clean results but multiple segment chamfers this way is messy. What's the best approach for multiple segment chamfers?

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How iz it, baba... I don't chamfer walls in general and to make them more realistic I'd just add a scrunge on my bump slot, unless you want a smooth corner, then that's fine. Otherwise, objects in general I do tend to chamfer and add up to 4 segments for a small chamfer. I add then a smooth modifier, but then it looks like the object face is completely rounded, so I just add one extra line close to where the chamfer starts so as to make the face flat when it renders. Hope that makes sense.

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