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deep sea?


datacrasher
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In max there is only 2 boxes and 1 plane the 2 boxes are the normal box in the standard primitives or the other is the one is in the extended primitives thats called the chamfer box. none of these will do because the plane in only a plan because you cannot build depth and the two boxes wont do because that would look silly if a person is swimming around in it say he/she dives you wont able to see what he/she is doing...

 

If you look at a photo of the sea you no it's not a box of a plane there is a wave but i will need something to bind it to

Edited by datacrasher
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Yeah I know what a box, chamferbox and plane are. I just dont quite get, what those have to do with an ocean... do you want to use those to simulate the water body? If so, then I'd say it depends greatly on what kind of scene you're after. For underwater scenes I'd got with fog and adjusting ambient lighting to the depth we're at. for above sea level scenes I dont see, whats wrong with using a plane as the ocean level...

 

Max doesnt have an ocean simulator as maya has, so you will have to depend on faking the surrounding.

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Ok. Now I get it. I cant think of a real way to make this in one go, but as it sounds like youre planning an animation there's no need to IMO. Create a scene for the above sea action and another one for the below sea scene, then combine them in post. Use a fancy splashing wave dive to cover the transition. Thats how I would do it.

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