kielbasa Posted July 2, 2010 Share Posted July 2, 2010 hi, I saw the exact post here, and the solution to this thread was to set bitmaps paths in asset tracking. In my case it doesn't help. All of them are on their place. And it's unbelievable, cause I have a scene which needs about 3 minutes to save (it's just a bathroom so it shouldn't be so for sure), and after deleting all objects, and all hidden objects, saving time DOES NOT CHANGE. when I merge all objects to a new file, it's exactly same long saving time. other max files work fine. I can only say, that I have lots of objects merged from other max scenes. This scene was created in archicad first and then imported to Max ,but at the begining save times were absolutely normal. There are also couple of proxies plants. anybody has an idea what's going on ? ? ? thx. Link to comment Share on other sites More sharing options...
Nic H Posted July 2, 2010 Share Posted July 2, 2010 how big is the file? Link to comment Share on other sites More sharing options...
kielbasa Posted July 2, 2010 Author Share Posted July 2, 2010 (edited) it's 51 megabytes, so I presume it's rather small than big. This is strange. I was wondering what can be stored in a file, that even after deleting all objects sthg stays in memory or don't know where, and causes the file to save so slow. materials ? anybody has an idea? Edited July 2, 2010 by kielbasa Link to comment Share on other sites More sharing options...
Stephen Thomas Posted July 2, 2010 Share Posted July 2, 2010 Make sure you have enabled the 'compress on save' option in your preferences. Link to comment Share on other sites More sharing options...
kielbasa Posted July 2, 2010 Author Share Posted July 2, 2010 compress on save does not help. Link to comment Share on other sites More sharing options...
davistalexander Posted July 2, 2010 Share Posted July 2, 2010 i had this problem a while back and was never able to solve it.. howerver, codi over at the vray forum fhad a solution for someone else with the same problem and the answer was...... Something created a LOT of NoteTracks in your scene, you can see it opening Dope Sheet and looking inside "Max MotionClip Manager" he suggested that you run this script to remove the offending tracks.... let me know if this helps while (numNoteTRacks TrackViewNodes.Max_MotionClip_Manager > 0) do deleteNoteTrack TrackViewNodes.Max_MotionClip_Manager (getNoteTrack TrackViewNodes.Max_MotionClip_Manager 1) Link to comment Share on other sites More sharing options...
kielbasa Posted July 2, 2010 Author Share Posted July 2, 2010 davistalexander, I owe You a beer. It helped!!! You saved lots of my time, and I really appreciate that! I have hassled with this problem for couple of days getting anxious each time the autobackup was saving a file. It lasted 3 minutes, now it takes 15seconds. REALLY THANKS ! I need to write down this script for future, it's a treasure. Link to comment Share on other sites More sharing options...
davistalexander Posted July 2, 2010 Share Posted July 2, 2010 I am glad it helped.... have a nice day!! davis Link to comment Share on other sites More sharing options...
PROVIZ / Dimitar Tilev Posted November 3, 2010 Share Posted November 3, 2010 We had the same problem and it helped. You saved us many hours lost in saving. THANK YOU!!! Link to comment Share on other sites More sharing options...
chetan s Posted November 27, 2010 Share Posted November 27, 2010 thanks davistalexander. it help me coz i m also struggling with that problem. u really owe a beer. Link to comment Share on other sites More sharing options...
gkscorpio Posted December 17, 2010 Share Posted December 17, 2010 Hello.. I'm facing the same problem too, but for some reason I can't get this script to work. I tried copy-paste with this script in the "Maxscript" field bottom right in max's interface, but I get a blue "undefined" reply.. I tried saving it to a ms script file and running it, but nothing happens. Saving used to be instant, but after modeling a single closet (with a lot of polygons to be honest), now saving takes more than 30 seconds. Is there anything I'm doing wrong? Link to comment Share on other sites More sharing options...
le.viking Posted March 1, 2011 Share Posted March 1, 2011 Same problem for me. I launch the Codi script, and nothing happens to. "undefined" reply Max 2010 sp1 with all hotfix. Windows 7 pro 64bits Any idee ??? Link to comment Share on other sites More sharing options...
chetan s Posted March 1, 2011 Share Posted March 1, 2011 that script work fine for me. just run the script while file is opened, thats all. Link to comment Share on other sites More sharing options...
le.viking Posted March 1, 2011 Share Posted March 1, 2011 (edited) That's exactly what I did. But still "undefined" .... =/ The strange thing is that now all my scene are soooooo long to save! Older and newer ! Low or light poly. As if Max himself was corrupt, not only my files. Big probem !! Any idee ?? Edited March 1, 2011 by le.viking Link to comment Share on other sites More sharing options...
le.viking Posted March 2, 2011 Share Posted March 2, 2011 Ok. I fixe it !! =D I don't know why, but it's work ! I just redownload the last Hotfix form autodesk website. Install again. Reboot pc ... and that's all ! Bye. Guillaume. Link to comment Share on other sites More sharing options...
padre.ayuso Posted March 5, 2011 Share Posted March 5, 2011 i had this problem a while back and was never able to solve it.. howerver, codi over at the vray forum fhad a solution for someone else with the same problem and the answer was...... he suggested that you run this script to remove the offending tracks.... let me know if this helps Or if you don´t know how to run that you can check the following thread in this forum http://forums.cgarchitect.com/35748-max-file-grew-too-big-pls-help.html and see all the different solutions. I had uploaded a script that did the cleaning of Motion Mixer and all it requires is a double click. hope this helps and simplifies for anyone having trouble still with this matter. Link to comment Share on other sites More sharing options...
le.viking Posted March 5, 2011 Share Posted March 5, 2011 Many thanks Alex ! Link to comment Share on other sites More sharing options...
DorothyHick Posted March 10, 2011 Share Posted March 10, 2011 Cheers for a useful tips. Link to comment Share on other sites More sharing options...
jophus14 Posted March 22, 2011 Share Posted March 22, 2011 Great script. Worked like a charm. Thanks for posting DavistAlexander. Link to comment Share on other sites More sharing options...
marcwe Posted March 25, 2011 Share Posted March 25, 2011 i just posted http://forums.cgarchitect.com/61165-cleanup-3d-max-file-help-2.html#post327598 marc www.3dimagineitnow.com Link to comment Share on other sites More sharing options...
suraj1007 Posted March 28, 2011 Share Posted March 28, 2011 Hello I run the script and it worked for me but the prob is again when i merge something from other scene it goes back to same long time saving processes. So what to do now each time marge something have to run the script or any beter solution. Or i am missing something Link to comment Share on other sites More sharing options...
padre.ayuso Posted March 28, 2011 Share Posted March 28, 2011 Now I invite someone to come up with an answer to that one!!!! Yes, it seems like after you get this problem, the script will handle it, but if you want to merge something from that scene.... then good luck, cause you will get the same problem again. Unfortunately, I have not been able to get around that one, but if you do the other handlings described in the different threads (including this one) I believe we may come with the final solution for that specific bug. In any case, I don't have a big deal, I just run the script when needed... Link to comment Share on other sites More sharing options...
max3li Posted April 21, 2011 Share Posted April 21, 2011 i have idea but with vray light come some problem you must make light again try to *export file to BXF *restart 3dsmax *import the you BXF file to new scene try it and tell me Link to comment Share on other sites More sharing options...
silkey Posted July 6, 2011 Share Posted July 6, 2011 Thank you, thank you, Oh and thank you... I owe you many beers. Link to comment Share on other sites More sharing options...
allimran Posted July 24, 2011 Share Posted July 24, 2011 now i invite someone to come up with an answer to that one!!!! Yes, it seems like after you get this problem, the script will handle it, but if you want to merge something from that scene.... Then good luck, cause you will get the same problem again. Unfortunately, i have not been able to get around that one, but if you do the other handlings described in the different threads (including this one) i believe we may come with the final solution for that specific bug. In any case, i don't have a big deal, i just run the script when needed... as you have run the script for the current project, but the file your merging in does contains junkie files you have run the script to that file also then it should not give any problem. Link to comment Share on other sites More sharing options...
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