Stan Zaslavsky Posted July 7, 2010 Share Posted July 7, 2010 Studio/Institution: Eagle Vision PropertyGenre: Residential InteriorSoftware: Max2011 VRay PSWebsite: http://www.eagleproperty.com.auDescription: hi all, i'm slowly migrating from mr to Vray - here is a first try .. the process is similar - but getting used to all the new terminology takes some time max11, vray, ps [ATTACH]38003[/ATTACH] look forward to your comments Link to comment Share on other sites More sharing options...
Nic H Posted July 7, 2010 Share Posted July 7, 2010 looking good only thing i would comment on is that the white balance looks off - bit too orange for my liking Link to comment Share on other sites More sharing options...
Bruce Hart Posted July 7, 2010 Share Posted July 7, 2010 (edited) I see you've come to the "light" Stan. Nice effort so far. Do you have a Vray Override material on your floor? If not, it could possibly tone down the orange as Nic pointed out. Also - if using a physical VR cam you may need to check the colour filter. If it's blue, it will remove that colour from the image, leaving warm tones. Apologies if you knew all this already. Edited July 7, 2010 by Bruce Hart Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted July 8, 2010 Author Share Posted July 8, 2010 hi nic and bruce - thanks for your comments. it was with much pain and agony that i am (still) breaking away from mr .. but i knew it had to be done the floor material is a multi-texture generator from cg-source, the one that works togetehr with floor generator - so don't know much about vray override material i'll check out the colour filter - thanks for the tip ... anything else in terms of composition that could improve the image? thanks again for the comments Link to comment Share on other sites More sharing options...
Bruce Hart Posted July 8, 2010 Share Posted July 8, 2010 Hey Stan, as for Vrayoverride, check this out: http://www.spot3d.com/vray/help/150SP1/examples_vray_overridemtl.htm There's a good example of a wood floor in there making the surrounding walls tinted brown. Since colour bleed is a natural phenomenon, you need to be careful about what override material you use in the GI slot, otherwise the effect could look a bit fake. Overrides can be useful too when you have a very dark floor, and you need more light bouncing off it. Link to comment Share on other sites More sharing options...
RevitGary Posted July 11, 2010 Share Posted July 11, 2010 it was with much pain and agony that i am (still) breaking away from mr .. but i knew it had to be done Why do you think this? It seems to me that mental ray is just now coming around to Vray capabilities. Why switch now? Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted July 12, 2010 Author Share Posted July 12, 2010 hi gary as much as i've been able to get reasonable imagery in mental ray - most of the freelancers and studios i'm working together with are typically working and more comfortable with vray. So rather than fighting the trend - i might as well hone up my skills in that as well. don't get me wrong - mr is a great renderer solution and reasonably easy to work with - but as you might have seen in the other post regarding vray vs mr - lighting is easier to achieve in vray with fairly basic knowledge. at the moment my renders are probably taking as long as they did in mr - but i havent learnt how to optimise my materials yet for vray, so its just a matter of time and experience what render engine are you typically working with? Link to comment Share on other sites More sharing options...
wasteland giant Posted July 12, 2010 Share Posted July 12, 2010 a) vray now can render mentalray maps/materials b) vray is ubiqutous. They're very similar though. In terms of usage. Only difference is vray lights and how much easier it is to use. I don't use it though. MentalRay = built in = cheaper. For me anyhow. No need to buy a plugin. Link to comment Share on other sites More sharing options...
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