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first interior in vray


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Studio/Institution: Eagle Vision Property
Genre: Residential Interior
Software: Max2011 VRay PS
Website: http://www.eagleproperty.com.au
Description:

hi all,

i'm slowly migrating from mr to Vray - here is a first try .. the process is similar - but getting used to all the new terminology takes some time ;)

 

max11, vray, ps

[ATTACH]38003[/ATTACH]

 

look forward to your comments

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I see you've come to the "light" Stan. Nice effort so far. Do you have a Vray Override material on your floor? If not, it could possibly tone down the orange as Nic pointed out. Also - if using a physical VR cam you may need to check the colour filter. If it's blue, it will remove that colour from the image, leaving warm tones. Apologies if you knew all this already.

Edited by Bruce Hart
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hi nic and bruce - thanks for your comments. it was with much pain and agony that i am (still) breaking away from mr :) .. but i knew it had to be done

 

the floor material is a multi-texture generator from cg-source, the one that works togetehr with floor generator - so don't know much about vray override material

 

i'll check out the colour filter - thanks for the tip ...

 

anything else in terms of composition that could improve the image?

 

thanks again for the comments

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Hey Stan,

as for Vrayoverride, check this out:

http://www.spot3d.com/vray/help/150SP1/examples_vray_overridemtl.htm

 

There's a good example of a wood floor in there making the surrounding walls tinted brown. Since colour bleed is a natural phenomenon, you need to be careful about what override material you use in the GI slot, otherwise the effect could look a bit fake. Overrides can be useful too when you have a very dark floor, and you need more light bouncing off it.

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hi gary

as much as i've been able to get reasonable imagery in mental ray - most of the freelancers and studios i'm working together with are typically working and more comfortable with vray. So rather than fighting the trend - i might as well hone up my skills in that as well.

don't get me wrong - mr is a great renderer solution and reasonably easy to work with - but as you might have seen in the other post regarding vray vs mr - lighting is easier to achieve in vray with fairly basic knowledge.

at the moment my renders are probably taking as long as they did in mr - but i havent learnt how to optimise my materials yet for vray, so its just a matter of time and experience

what render engine are you typically working with?

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a) vray now can render mentalray maps/materials

 

b) vray is ubiqutous.

 

 

They're very similar though. In terms of usage. Only difference is vray lights and how much easier it is to use.

 

I don't use it though. MentalRay = built in = cheaper. For me anyhow. No need to buy a plugin.

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