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Problems with replicating a material


videep
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Hello Everyone,

 

I was just trying to make a shader for a candle which i saw in the evermotion archinteriors vol 11.

 

I just saw 2 maps plugged in one in diffuse and other in opacity. Some changes in reflect and refract interpolation.

 

I took the vraymtl and tried to plug in the same maps but there is a glow that is visible in archinteriors material which I am not ale to get.. I am just trying to find out what I am missing.

 

Please help...

 

Attaching the evermotion material file and my new mtl file.

 

What i have been doing is

1. take a vraymtl

2. copy diffuse frm material to my new vraymtl .

3. copy opacity frm material to my new vraymtl .

4. Change reflect and refract interpolation..

 

Please help me to get the settings right...

 

Thankyou..

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Not sure if it's any help but you can add glow to a material in the effects dialog area. Just give your mat a unique number (where it shows a zero below the spheres in material dialog). Match this unique number in the glow parameters area and your good to go.

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Hi Jon,

Thankyou for your help, But I am not exactly looking to replicate the material to use it in my scene but I wanted to Know how they did it...

I guess a new method or something strange which I dont know... Just looking to enhance my knowledge...

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Hi Jon,

Thankyou for your help, But I am not exactly looking to replicate the material to use it in my scene but I wanted to Know how they did it...

I guess a new method or something strange which I dont know... Just looking to enhance my knowledge...

 

I think there maybe an increased value on the object itself of casting GI into the environment, I did this a couple of times and it works as illumination /glow,

 

Hope this helps

 

Andrew

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I think there maybe an increased value on the object itself of casting GI into the environment, I did this a couple of times and it works as illumination /glow,

 

Hope this helps

 

Andrew

 

 

Hi Andrew,

Actually i am not worried about how it looks in the render, but how it looks in the material editor slot...

If you take a new vray material and copy diff from evermotion's material and opacity map respectively, you would see for yourself

that evermotions material will show a glow even in the material editor but your material wont...

That's what i am wondering

 

Evermotion's material is showing a glow in the material editor slot and when i copy exactly samething into the new vraymtl, my material

shows something else..

 

Try it for yourself...

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