videep Posted July 7, 2010 Share Posted July 7, 2010 Hello Everyone, I was just trying to make a shader for a candle which i saw in the evermotion archinteriors vol 11. I just saw 2 maps plugged in one in diffuse and other in opacity. Some changes in reflect and refract interpolation. I took the vraymtl and tried to plug in the same maps but there is a glow that is visible in archinteriors material which I am not ale to get.. I am just trying to find out what I am missing. Please help... Attaching the evermotion material file and my new mtl file. What i have been doing is 1. take a vraymtl 2. copy diffuse frm material to my new vraymtl . 3. copy opacity frm material to my new vraymtl . 4. Change reflect and refract interpolation.. Please help me to get the settings right... Thankyou.. Link to comment Share on other sites More sharing options...
JonRashid Posted July 7, 2010 Share Posted July 7, 2010 Not sure if it's any help but you can add glow to a material in the effects dialog area. Just give your mat a unique number (where it shows a zero below the spheres in material dialog). Match this unique number in the glow parameters area and your good to go. Link to comment Share on other sites More sharing options...
videep Posted July 7, 2010 Author Share Posted July 7, 2010 Hi Jon, Thankyou for your help, But I am not exactly looking to replicate the material to use it in my scene but I wanted to Know how they did it... I guess a new method or something strange which I dont know... Just looking to enhance my knowledge... Link to comment Share on other sites More sharing options...
Andrew1 Posted July 7, 2010 Share Posted July 7, 2010 Hi Jon, Thankyou for your help, But I am not exactly looking to replicate the material to use it in my scene but I wanted to Know how they did it... I guess a new method or something strange which I dont know... Just looking to enhance my knowledge... I think there maybe an increased value on the object itself of casting GI into the environment, I did this a couple of times and it works as illumination /glow, Hope this helps Andrew Link to comment Share on other sites More sharing options...
videep Posted July 7, 2010 Author Share Posted July 7, 2010 I think there maybe an increased value on the object itself of casting GI into the environment, I did this a couple of times and it works as illumination /glow, Hope this helps Andrew Hi Andrew, Actually i am not worried about how it looks in the render, but how it looks in the material editor slot... If you take a new vray material and copy diff from evermotion's material and opacity map respectively, you would see for yourself that evermotions material will show a glow even in the material editor but your material wont... That's what i am wondering Evermotion's material is showing a glow in the material editor slot and when i copy exactly samething into the new vraymtl, my material shows something else.. Try it for yourself... Link to comment Share on other sites More sharing options...
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