colonialboy Posted July 8, 2010 Share Posted July 8, 2010 Hi I need some help to make this: http://www.duratread.co.uk/images/standard_grating8.jpg I am more interested in how to achieve this as with vray displacement. Any suggestions!? Thanks Link to comment Share on other sites More sharing options...
Dave Buckley Posted July 8, 2010 Share Posted July 8, 2010 why don't you just model it? create a plane increase segments convert to poly select all edges chamfer to desired thickness switch to poly sub object invert selection delete select all remaining polys extrude to desired height something like that anyway, thats just off the top of my head. to get the displacement to work you'd need quite a subdivided plane anyway wouldn't you? Link to comment Share on other sites More sharing options...
colonialboy Posted July 8, 2010 Author Share Posted July 8, 2010 (edited) That method would mean a large amount of polys. My aim, and I think the aim of displacement modeling, is that you can achieve complex modeling with next to no polys. I have attached an image of my displacement map... And using it as a bump is not big enough Edited July 8, 2010 by colonialboy Link to comment Share on other sites More sharing options...
Dave Buckley Posted July 8, 2010 Share Posted July 8, 2010 i believe for displacement to work well you need a lot of subdivisons in the original geometry? i could well be wrong but my instructions above were wrong anyway it's like this create a plane increase segments convert to poly select all edges chamfer to desired thickness switch to poly sub object while holding control+shift delete select all remaining polys (ctrl+a) extrude to desired height how big does it need to be? Link to comment Share on other sites More sharing options...
colonialboy Posted July 8, 2010 Author Share Posted July 8, 2010 thanks dave. here's a rough view of the walkway. but mind you, it's much bigger than this. so modelling it, it out of the question Link to comment Share on other sites More sharing options...
JamesL Posted July 8, 2010 Share Posted July 8, 2010 Have you read the tutorial on Peter Guthrie's blog - admittedly its not for entirely the same material, but it's pretty similar. http://www.peterguthrie.net/blog/2010/06/free-texture-expanded-metal/ - if you follow it, subsitituting the geometry for a sample section of your geometry you should get the desired result - be interested to see your results. Link to comment Share on other sites More sharing options...
Nic H Posted July 8, 2010 Share Posted July 8, 2010 id model it proxy it render it? would be quicker rednering than displacement Link to comment Share on other sites More sharing options...
colonialboy Posted July 8, 2010 Author Share Posted July 8, 2010 id model it proxy it render it? would be quicker rednering than displacement i would but i'm modeling in rhino, then bringing it across... so its mesh i followed the tutorial james linked, but I don't get the detail i need!, very choppy, even when amping up the edge value of the displacement.. i think i'm happy with bump at this stage. if someone can come up with a better way with displacement let me know Link to comment Share on other sites More sharing options...
jinsley Posted July 8, 2010 Share Posted July 8, 2010 I might be wrong, but doesn't duratread come in standard sizes? 4 x 4 feet or 6 x 6 or whatever? I did something very similar last week. I modeled one grid pretty much like dave suggested, used the spacing tool and a spline for my walkway, trimmed it up and fixed as neccessary attached all the grids and converted to proxy. way less memory than displacement... Link to comment Share on other sites More sharing options...
jinsley Posted July 8, 2010 Share Posted July 8, 2010 I guess it really comes down to how much time you are willing to put into the walkway... what quality the final graphic needs to be and what resources you have available... and if you do use displacement, make sure the map is 16-bit so the edges come off nicer. Link to comment Share on other sites More sharing options...
Tommy L Posted July 8, 2010 Share Posted July 8, 2010 Displacement is not the best tool for this. Even if you are modeling it in Rhino and bringing into Max, you are rendering from Max. So its not really much of an extra step to model it. Id make a unit then proxy, as already suggested. It will render pretty fast. Displacement will mean lots of test renders and tweaks, mapping the object and longer render times. Just because you picked up one tool, doesnt mean you can't put it down and pick up another... Link to comment Share on other sites More sharing options...
Dave Buckley Posted July 8, 2010 Share Posted July 8, 2010 you could have modelled it by now just don't model the walkway in rhino, leave the gap blank and then model it in max Link to comment Share on other sites More sharing options...
aristocratic3d Posted July 8, 2010 Share Posted July 8, 2010 I guess it really comes down to how much time you are willing to put into the walkway... what quality the final graphic needs to be and what resources you have available... and if you do use displacement, make sure the map is 16-bit so the edges come off nicer. Its a very easy job now a days. I often use to work in scenes where polygon count easily cross 5 million. so better model it I guess. if you want to use displacement in texture then use procedural black and white tiles for it. Link to comment Share on other sites More sharing options...
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