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Need your critic eyes on this


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Hello:

 

This job i´m doing is driving me crazy.

 

The client is allways telling me that lacks realism, that has an artificial look.

 

It is still in progress, but i´m concerned, because i don see that unrealistic look so aparent for him, of course i´m not saing it´s perfect or finished.

 

For example he is pointing me the glass reflections, and the shadows of the building.

 

So, i will apreciate so much your help.

I´m rendering with Vray BTW, so any especific tip would be great too.

 

Thank you in advance

 

XXXXXXXXXXXXXX_______________XXXXXXXXXXXXXX

 

Well, i have finished now and the link is updated, you can see the couple of images in the finished work section.

 

Here is the link

http://www.arquiplay.com/1.html

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hi, i´ll use spanish because i think i can explain myself to you,

 

utiliza un hdri map en el enviorement, esto resolvera el problema de las sombras y los reflejos...

 

creo que lo que le quita realismo a la escena son los colores solidos de los volumenes del edificio, utiliza una textura no tan plana, que se vean las variaciones de color en un mismo muro, el que sean perfectamente iguales los hace ver un poco de plastico...

 

la piedra en la q se ubica el tranpolin se ve demasiado sobrepuesta, requiere un poco mas de edicion de imagen, utiliza plantas o ramas en primer plano para darle un poco de profundidad a la imagen,

 

espero sirva de algo...

 

suerte

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Wow, I think it's a fantastic image. Even small details like the grass not being even around the pool edge are taken care of. If I had to be really picky I'd say a few of the textures are a tiny bit blown out. (The rock with the diving board in the forground, the bush immediatly above it and the red flowers on the vine).

 

Does the building have any texture to it? Looks like some sort of stucco, so maybe some small bump on the buildings will make it less flat color. Maybe that is what he is looking at? The water looks a tad too plastic like, so maybe not so reflective? Other than that I can't find much fault with your image. Even the above points are pretty subtle.

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hi, i´ll use spanish because i think i can explain myself to you,

 

 

For the benefit of others I used a free online translator to see what you said. Looks like you had the same comments I did.

 

hi, i´ll use spanish because i think i can explain myself to you,

 

It utilizes a hdri map in the enviorement, this to resolve the problem of the shadows and the reflections..

 

I believe that what removes realism to the scene are the colors been used to of the volumes of the building, utilizes a not so flat texture, that the variations of color in a same wall be seen, the one that be perfectly equal causes sees them a little plastico..

 

the stone in the q is located the tranpolin is seen too much recover, requires a little but of edicion of image, utilizes plants or branches in the first plan to give him a little depth to the image,

 

Expect serve of something..

 

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Thank you guys.

 

I´ve tried to put a couple of hrdi in the environment, but didn´t work very well, maybe because i don´t have the proper one.

 

But i think i´he solved the reflections issue, the main problem was that i had black as reflection color in the Vray environment, now i have put an image and looks much better.

 

I also change the sun direction so the laft walls are in shadow now.

 

The thing with the wal texture is the main probnlem here i think, and i was just messing with that when i saw your replies, i think it will be better soon, and off course i´ll show you the advance later today.

 

Thank you, to an allways helpfull comunity.

 

Pablo

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im not an expert, but in my case its hard to find a client not satisfied with a image like yours, i agree with everyone its a problem of desing and color management of your client, instead a poor realism.

 

btw i hope he's paying you as much as he request.

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aye, i'd agree the client is blind rather than ur image isn't photoreal. but clients are clients and there's just no pleasing some peeps.

 

he's paying the bill tho, so sit down with him and ask him exactly what he'd like to see changed or what he's expecting.

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I know exactly what you mean about picky clients. I'm busy with one myself at the moment and i've gone full circle with him just to end up with the thing the way i had it in the first place.

 

I note on your colours. Eventhough colours seem bright one rarely in real life get large areas of colours that are so saturated.( so close to prime colours.) Quite often what happens is the colours seem brighter because of the other colours of the environment that are present and not as bright. It is an illusion that our eye makes that makes green grass seem really bright green in an environment of faded colours like masonary and sky. I dont believe the colours on your building would ever be that bright especially in an exterior. It might look that bright (saturated) in relation to the other things in the environment. Any colour no matter how bright it seems get washed a bit by direct sunlight and darkened by shadows. Light and shodows do not only make things lighter and darker but it also influences the colour values.

 

In genral i would play with desaturating the colours of the building i little bit and then desaturating the environment maybe a bit more to create the illusion of bright colours on the building without making it seem plastic.

 

Also i might just try to increase the specualr on the walls to see if i cant get some sort of colour differentiation on wall surfaces.

 

I might be alone on this but maybe something like this ? (5 mins in photoshop)

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in C4D there's an option in the materials editor where you can increase the material's saturation levels, resulting in an increase in the clolour bleed or radiosity effect, without actually adjusting the main radiosity settings. and the render speed is uneffected.

 

C4D also has a 'dirty' channel available where slight 'weathering' or dirt can be added to increase realism. this does increase render times slightly tho.

 

does max have a similar options?

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I agree with Archmage about the saturation.

What you could also do is move the background mountains a bit into the space above the palm trees at the end of the pool.

Also try putting a sky photo sky with some clouds in, just to give some realism to the background.

 

Lee

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Thank you all for your value input.

 

Some of the things been said, are allready adressed, i think the image is geting better now, at the moment the image is rendering at 8000@5000 pixels.

 

I also have to do a night shot of a close up view, and the dead line is monday morning, so bye bye sleeping for me.

 

When i got the finals i wil post them here to show you guys the result.

 

Thanks very much

 

Pablo

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In general the render has saturated colours. I think this is the bigger problem you have.

 

I would try to use a better background and blur a little to give the sensation of depth. Perhaps a sky more brighter. It looks a bit dark. A normal sunny day its more vivid.

 

Also the shadows looks dark.

 

The rock at the left looks strange. Try to work more the texture. And the table looks floating.

 

 

I would like to see the final render. Like your image.

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Hello again, i am doing a differetn night shot now and i have one more question to you, please.

 

I want to output an image with its respective alpha channel. So i save the image as an tga file with i especificate to save the alpha.

 

The problem is that in my building siluet i have glas against the backround, and it came out as a solid white, when i need it to be almost trasparent so i can put a backround in PS.

 

What can i do to prucuce such alpha. Remember i´m rendering with Vray.

 

Thanks

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