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Need help with Rayfire and PhysX 3DS plug-in.


ReneRumberg
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So I'm trying to create one destruction scene in 3D 2011 32-bit and I need to use PhysX engine. So when I select PhysX as physical engine under rayfire physics section then it says that "PhysX engine is not supported. Please, install Nvidia PhysX plugin". So i downloaded PhysX DCC plug-in v2.01 for 3ds Max

and installed it. Then I tried it again, but it says the same thing. Restart or nothing wont help. Plug-in was actually meant to 2008-2010 but it said over there that "Support for Max 2008, 2009, 2010 (and when available, 2011), 32-bit and 64-bit." - http://physxinfo.com/news/tag/dcc/

 

How the hell can i make it to work?

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