Jump to content

Gauzy, Soft Light Quality: How?


Sassmouth
 Share

Recommended Posts

moz-screenshot-2.pngHi, All.

 

I am a huge fan of this guy's work, and I'm trying to figure out how he achieves his quality of light. It's very bright, with low contrast and medium shadows, but with crisp lines.

 

I'm using V-Ray, which it seems he may be also. Maybe he's dialing down the color mapping for less contrast? I've tried to re-create the effect with PS effects, using adjustment layers of brightness, but I think this effect may be a result of the rendering settings. Do you have any idea what some of the broad strokes might be here? Possibly adjusting with a shadow pass?

 

Example below.

 

This brings me to a related question: How do I capture vray shadows as an alpha channel? I can load them to appear in the frame buffer, but it seems useless unless you can isolate them as an alpha, yes?

 

Thanks for your input.

 

Steve

Edited by Sassmouth
Link to comment
Share on other sites

Thanks for your response.

 

The shadows are subtle, but they're there. You can see them in the vertical blue element--those helical arrows are casting shadows there. And you can see some shadows in the building interior at the plaza level (as well as from the people, but their shadows appear to be going a different direction, so another light, I'm guessing). Also, you can see some more shadows at the bottom on the green tank element.

 

I haven't used omni lights much. You can get nice soft, global light with them, I guess?

 

I have managed to render out a shadow channel, then clip just the shadows from it, finding them in the image's alpha. Maybe it's just a matter of combining an original image, no shadows, but with global light, or direct light with shadows off, and then overlaying a second rendering, this one with shadows on, and extracting only the shadow alpha. Seems like that might work to achieve a similar effect. What do you think?

 

Steve

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...