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3D Studio Max raytrace reflection problem! :(


Kriss_J_W
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Hi all!

 

I'm working on a model in 3D Studio Max and, when applying materials to my objects, I've run into a problem.

 

I want to produce a shiny wooden floor. I've applied my jpeg and added both a bump and reflect map to the material slot; this works fine and relections are visible in the rendered scene.

 

However, when I apply any type of attenuation all reflections disappear. I've varied the falloff values with no joy and if attenuation is turned off the reflections reappear.

 

Is there a way to work around this? I'm not a regular 3D Studio Max user though I've tried to find an answer to the problem for a few days now...

 

Any help would be very much appreciated. :)

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Just to update. all's sorted now; for some reason the objects were massive meaning that there was a raytrace reflection but it was miniscule... I just had to scale everything down for it to become more obvious.

 

So simple! Grrr...

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