ribizli Posted July 19, 2010 Share Posted July 19, 2010 At the moment I'm trying to figure out how to make the stitches on sofa and armchair if I need a closeup render. I found some extremely good examples. Material UVW mapping or should I model the stitches as well? Or something simpler? I would welcome any suggestions Maybe a good video tutorial? Thanks in advance Link to comment Share on other sites More sharing options...
StevieBoy85 Posted July 19, 2010 Share Posted July 19, 2010 Probably be easier to just model it rather than having to to create a different texture and unwrap the uv's for each piece... That way you can just throw a uvw map on everything and use a different material for the stitching. Link to comment Share on other sites More sharing options...
abmitalia Posted July 19, 2010 Share Posted July 19, 2010 Probably be easier to just model it rather than having to to create a different texture and unwrap the uv's for each piece... That way you can just throw a uvw map on everything and use a different material for the stitching. Hm - ready to hear how you model this out. Some suggestions?. RK Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted July 19, 2010 Share Posted July 19, 2010 look up Fran from Surreal Structures - she's done a sofa with stitching and it looks great Link to comment Share on other sites More sharing options...
Dave Buckley Posted July 19, 2010 Share Posted July 19, 2010 model a single stitch then use the new object paint in 2011 to distribute the single stitch along an edge loop on the armchair ask fran, she has recently done it and posted the results on here Link to comment Share on other sites More sharing options...
Dave Buckley Posted July 19, 2010 Share Posted July 19, 2010 stan beat me too it Link to comment Share on other sites More sharing options...
Dave Buckley Posted July 19, 2010 Share Posted July 19, 2010 heres the link to frans image http://forums.cgarchitect.com/61110-object-painter-max2011.html originating from stans thread Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted July 19, 2010 Share Posted July 19, 2010 it'd be great to see a tutorial for this from Fran wink wink if she is watching this thread Link to comment Share on other sites More sharing options...
ribizli Posted July 20, 2010 Author Share Posted July 20, 2010 Unfortunately I only have max2010. So I would be really happy if a pro uploaded a tutorial in this stitches issue. Anyway thanks for the comments. Link to comment Share on other sites More sharing options...
Dave Buckley Posted July 20, 2010 Share Posted July 20, 2010 ok so i guess one method would be: in edit poly mode, select the edge where you would like the stitching with the edges selected, choose create shape from the edit poly rollouts name the shape in the dialogue that pops up exit edit poly mode you should now have a separate spline in exactly the same place as the edge you want to use for the stitches model a single stitch (this could be as simple as an renderable arc) use the spacing tools to space the stitch along the spline 'path' you created earlier pretty much the same workflow as the Object Paint tools in max 2011, just not as automated if you are just creating piping, then do exactly the same as above, but once you've detahced your edge selection, just make it renderable and give it a thickness hope it helps. before you go all out on your geometry, just test it with a simple sphere or something Link to comment Share on other sites More sharing options...
Dave Buckley Posted July 20, 2010 Share Posted July 20, 2010 and a really crude example showing what I meant Link to comment Share on other sites More sharing options...
ribizli Posted July 21, 2010 Author Share Posted July 21, 2010 Thanks Dave, It is really helpful. When I‘m ready I will come back with te result. Link to comment Share on other sites More sharing options...
Dave Buckley Posted September 10, 2010 Share Posted September 10, 2010 How did you get on with the stitches? I've just been playing around and found that doing it via texture is pretty easy and effective Attached an image i've just rendered out, model is downloaded, Link to comment Share on other sites More sharing options...
Dave Buckley Posted September 10, 2010 Share Posted September 10, 2010 forgot the image Link to comment Share on other sites More sharing options...
ribizli Posted September 13, 2010 Author Share Posted September 13, 2010 Hi Dave, Honestly I have to admit I have not finished it yet, because just after when I posted the question I got some projects - entirely other field as I work mainly on printing field - and I'm still snowed under. Anyway I've just taken the initial steps in 3d so what it takes you 10 minutes maybe it's well over 30 for me. I started to build an interior where the "main product" actually the roof window in the lifestyle picture. This sofa is just the very small part of it, but we need lifestyle pictures in B0 poster size. And there every detail counts to persuade your customer. Speaking about this size what do you think it takes to render in press quality? B0 is 1000x1400mm with 300dpi. Can you suggest me some "ideal" settings? As you can see from the attached picture I try to be photorealistic but it's really hard for a beginner. I would really appreciate some practical, down-to-earth tips. Anyway thanks for help. I think it's a great community indeed Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now