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sofa, armchair stitches


ribizli
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At the moment I'm trying to figure out how to make the stitches on sofa and armchair if I need a closeup render.

I found some extremely good examples.

Material UVW mapping or should I model the stitches as well? Or something simpler?

I would welcome any suggestions :) Maybe a good video tutorial?

Thanks in advance

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Probably be easier to just model it rather than having to to create a different texture and unwrap the uv's for each piece... That way you can just throw a uvw map on everything and use a different material for the stitching.

 

Hm - ready to hear how you model this out. Some suggestions?. RK

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ok so i guess one method would be:

 

in edit poly mode, select the edge where you would like the stitching

with the edges selected, choose create shape from the edit poly rollouts

name the shape in the dialogue that pops up

exit edit poly mode

 

you should now have a separate spline in exactly the same place as the edge you want to use for the stitches

 

model a single stitch (this could be as simple as an renderable arc)

use the spacing tools to space the stitch along the spline 'path' you created earlier

 

pretty much the same workflow as the Object Paint tools in max 2011, just not as automated

 

if you are just creating piping, then do exactly the same as above, but once you've detahced your edge selection, just make it renderable and give it a thickness

 

hope it helps.

 

before you go all out on your geometry, just test it with a simple sphere or something

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  • 1 month later...

Hi Dave,

 

Honestly I have to admit I have not finished it yet, because just after when I posted the question I got some projects - entirely other field as I work mainly on printing field - and I'm still snowed under.

Anyway I've just taken the initial steps in 3d so what it takes you 10 minutes maybe it's well over 30 for me.

I started to build an interior where the "main product" actually the roof window in the lifestyle picture. This sofa is just the very small part of it, but we need lifestyle pictures in B0 poster size. And there every detail counts to persuade your customer.

Speaking about this size what do you think it takes to render in press quality? B0 is 1000x1400mm with 300dpi. Can you suggest me some "ideal" settings?

As you can see from the attached picture I try to be photorealistic but it's really hard for a beginner.

I would really appreciate some practical, down-to-earth tips.

Anyway thanks for help. I think it's a great community indeedicon7.png

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