P5ycho Posted July 20, 2010 Share Posted July 20, 2010 (edited) Hi guys, i have been getting some blank render bucket in this particular scene. I'm quite sure its not a memory problem. Even at 320x240 with pre-compute FG and backburner doesn't help. The scene only has 18104 polys with some mrProxies. I suspect it has something to do with the use of camera clipping plane. I get these buckets again on another camera angle with clipping too, but none on the camera without clipping. Anyone encounters the same problem? BTW, im using mental ray with max 2010. Edited July 20, 2010 by P5ycho Link to comment Share on other sites More sharing options...
Matt McDonald Posted July 20, 2010 Share Posted July 20, 2010 are you using distributed rendering? you might try turning it off. Link to comment Share on other sites More sharing options...
Justin Hunt Posted July 20, 2010 Share Posted July 20, 2010 IF it is DBR it looks like some of the machines are not picking up the maps and /or have different gamma settings. If not DBR then I dont know jhv Link to comment Share on other sites More sharing options...
P5ycho Posted July 21, 2010 Author Share Posted July 21, 2010 nope, i didnt use DBR for this render. However, I manage to get around the bug by using a slice modifier on the geometries to simulate the clipping. Link to comment Share on other sites More sharing options...
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