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swimming pool water


stone145
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hi all, im doing a perspective view of an already constructed house in max with the help of mental ray...but i cant seem to get the water right!

 

does anyone know how to make a good water in mental ray?, i tried architectural materials but...it dont quite convince me.

 

so here's a preview image...i also included a photo of the real place.

 

jorge lavalle

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it's getting there.

 

rotate the bump map 90 degrees - the wind is blowing in the wrong direction on yours, it should flow perpendicular to the pools end, and also make the map alot smaller. the slightly turn down the bump and reflectance.

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I think it looks plastic because we cant see through it. We should be able to see some refraction going on, and it's not that obvious. I normally do water using raytrace materials with IOR=1,6 and a high level of transparency, a bit of reflection and some nice specular.

Hope it helps!

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Actually the IOR should be 1.3 for water.

 

Found this nifty table in a Google search: http://www.robinwood.com/Catalog/Technical/Gen3DTuts/Gen3DPages/RefractionIndexList.html

You're right about it, Jeff. But I use IOR=1.6 because it looks way better, giving more distortion :D .

Anyway, in case anyone got curious about IOR values, Max's help has some tables with various values.

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