Playdo Posted July 25, 2010 Share Posted July 25, 2010 I came across these cool abstract shapes recently. What do you reckon's the best way to model shapes like this? [ATTACH=CONFIG]38250[/ATTACH] [ATTACH=CONFIG]38249[/ATTACH] Link to comment Share on other sites More sharing options...
abmitalia Posted July 25, 2010 Share Posted July 25, 2010 Well the first is a nightmare, the second would be polygon modeling, starting out in the middle and than applicate a shell modifier. RK Link to comment Share on other sites More sharing options...
MrCAD Posted July 26, 2010 Share Posted July 26, 2010 looks like some sort of torus knot and spherify modifier used...give it a try.. Do you need the exact style showed in the pics ? if yes then prolly you can loft and then scale them for different copies good luck Meher Link to comment Share on other sites More sharing options...
Playdo Posted July 26, 2010 Author Share Posted July 26, 2010 I'd have thought they'd both be lofted, thought I'd throw it open to other suggestions. I'm not sure how you'd get the matching offset paths though. BTW I don't understand how you'd get close by using the shell mod? Link to comment Share on other sites More sharing options...
Nic H Posted July 26, 2010 Share Posted July 26, 2010 id box model rough them out and put some extra edges in then turbosmooth and mess around with edge lengths until you get the right curve Link to comment Share on other sites More sharing options...
Cyberstyle Posted July 27, 2010 Share Posted July 27, 2010 To me the first one is a "lets just add modifiers to an extended primitive and see what happens". I don't think there is a single bit of intentional modelling in it. To replicate it would be difficult. For the second one i'd start with a spline to make my path, add the sweep modifier and take it from there. A poly mod could be used with a ring selection to cut your segments through and also to tweek the shape but it would also pose a few difficulties in the process. The obvious is to finish with a turbo smooth. Link to comment Share on other sites More sharing options...
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