Altabas Posted June 26, 2004 Share Posted June 26, 2004 Hi! Trying to improve this render. They are only test renders. I have some problems with the lights as you can see on the window. Would like all your c&c. It is sure that there are many improvements to do in this render that i never thought about it and you did. Done in Max 6 and render Vray. Thanks very much! Link to comment Share on other sites More sharing options...
Richard McCarthy Posted June 26, 2004 Share Posted June 26, 2004 Wow.. amazing.. all I can say is need some color variation.. .. it's all "Quake-looking" right now.. Can you post some details?.. like light detalis, position and rendering setting? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted June 26, 2004 Share Posted June 26, 2004 Great lighting and materials. If I had to crit it, I'd say the material you used for the first sink looks overbumped. But that's minor. Love the modelling and glossy reflections! Link to comment Share on other sites More sharing options...
anvaraziz Posted June 26, 2004 Share Posted June 26, 2004 good ,, nice work... pls post the settings u used for the reflection for the tiles on wall.... Link to comment Share on other sites More sharing options...
Archmage Posted June 26, 2004 Share Posted June 26, 2004 Very nice work man. Looks like i'm gonna have to get Vray. I wouldn't even call this crits but the basin mesh in the first image could be denser.The second image for me could use some contrast or darker areas but that might just be personal taste. One thing i'm defenitely sure will improve the second render is if soften the edge of the shadow cast in the second image. It will increase render time but advanced raytrace shadows should do the trick. Link to comment Share on other sites More sharing options...
giraffe Posted June 26, 2004 Share Posted June 26, 2004 it is very good work but window is somehow very flat. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted June 26, 2004 Share Posted June 26, 2004 superb modeling. as previously said, the sink could use a few more facets. the door in the first image looks like it is coated with polyurethane. this is not standard, but maybe what you wanted. the specular on the door trim pieces is great, but the specular reflec on the door itself seems a little strong. the sun edge in the second image is really crisp, maybe try softening the edges just a slight bit, not much though. the only other thing i can see to improve these images is maybe adding more bump between the tile and grout. Link to comment Share on other sites More sharing options...
Altabas Posted June 26, 2004 Author Share Posted June 26, 2004 Thanks to all!! Take note of all you said. I will post the new renders as soon as a make the opportune changes. Does someone knows how to resolve the window light artefacts? I thought the configuration was high enough to not have those problems but i still have them. Here's my render configuration: Used two lights. VrayLight(800 subdivs) and a Direct Light(1000 subdivs). I will increase photon subdivs for final render. Thanks! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now