thorsten hartmann Posted August 2, 2010 Share Posted August 2, 2010 (edited) Hi Guys, i have a new heuristic algorithm to find the best Sample Amount, Fast Interpolation Grid + Sample Amount and Reflection/Refraction Depth for each Material. At last i have found some little Bugs and fixed. Update nach SU Build(20100725) commercial Projects with Shader Utilities Pro: VAM: http://www.infinity-vision.de/ShaderUtilities/eng/testrendering_vam.htm Attic: http://www.infinity-vision.de/ShaderUtilities/eng/testrendering_sessel.htm Example Metall Dragon: non optimize: All different Metals have only 8 Reflections Sample, and the glossy reflections look all the same. At last you see grainy. optimize: The hole scene with only one mouse click. All different Metals look different glossy reflections, and without grainy. look here for 4000x2309 Resolution: http://www.infinity-vision.de/ShaderUtilities/eng/testrendering_dragon.htm have fun! mfg hot chip Edited August 2, 2010 by thorsten hartmann Link to comment Share on other sites More sharing options...
thorsten hartmann Posted September 6, 2010 Author Share Posted September 6, 2010 (edited) hi Guys, It give a update. Changes for Build 20100904 are: - Reflection and refraction now use only one Glossy Sample Curve - The Force Sample value has been removed from the UI - The Contour Simple Shader has been added to all TH-Materials - Shader Utilities can now be used to set up the Contour Shader - The Contour Shader can now be added/removed/set up for every Arch&Design material in the scene Tutorial "the mental ray Workflow" in english comming soon... have fun! mfg hot chip Edited September 6, 2010 by thorsten hartmann Link to comment Share on other sites More sharing options...
thorsten hartmann Posted September 23, 2010 Author Share Posted September 23, 2010 Hi Guys, here is the new Build 20100923. I have fixed... - 3dsmax2009/2010 work now correct - Cartoon implementation fixed have fun! mfg hot chip Link to comment Share on other sites More sharing options...
thorsten hartmann Posted October 2, 2010 Author Share Posted October 2, 2010 (edited) Hi Guys, i have update the TH-Materials, and it works now with iray. http://www.infinity-vision.de/ShaderUtilities/eng/service_frameset.htm have fun! mfg hot chip Edited October 2, 2010 by thorsten hartmann Link to comment Share on other sites More sharing options...
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