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Allens Rivulet House - Room11


naba
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1281297170.jpg

Studio/Institution: Freelance
Genre: Residential Exterior
Software: 3ds max 2009, Vray SP4, AE, Photoshop
Description:

Hey,

 

I'm working on Allen Rivulet House - Room 11 at the moment. They are really just the test scenes, so many part are still missing. I did few test render to see how does it look like with vegetations and lights.

The project is still in progress.

Critics are welcome.:-)

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  • 2 months later...

[ATTACH=CONFIG]39896[/ATTACH]

just small update, this building aready exists in tasmania, Australia. I took the plan and section and modeled it. the design is not mine, i just decided to make this as realistic i can with 3d softwear. I'm planning to do small animation, which will show the entire building's interior and exterior as well. it's still in progress.

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I really like these images, the application of textures seems pulled off quite well. My only critique would be of that board layout on your first post, it is a little jumbled, which takes away from the images. If you more definitely separated the images I think it would work a little better, those images (mostly the larger one and the top right) have similar contrast, color, etc. so they blend in a little too much. Other than that, great renders, especially the last one you posted.

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Cool images !!! I've seen it on archdaily, it's a great design :)

 

I got some critiques through, I think there's too much dof on the inside view. And you seem to miss skylight on your external views (shadows really really dark and not blueish).

 

Otherwise textures, grass/trees, modeling are great :)

I like your last picture a lot !

 

Congrats

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thanx guys for the feedback:-)

i have few vfx stuff to do at the moment, so i didn't have time to continue my project, but next week hopefully back to it.

i still need to work on the trees, and the surrounding environment. Also there is the road next to the building, a little garden with rocks, furnitures inside, etc etc. they are still waiting to be modeled. SOON :-)

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i use multiscatter for the vegetation, the grass is modified igrass patches around 1600000 or more, in 3 separate multiscatter channels with spline boarders. The trees are made by Onyx Garden, exported as vrmesh, to save memory. The leaves have got 2sidematerials with some reflection.

i tried to work with autograss, but it didn't turn up realistic.

Lighting is simple: for the night scene i have few vray plane lights in the house and vray dome for hdri lighting,

daytime scene has an extra vraysun.

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I find them pretty cool anyway !

 

btw, did you use the vray zdepth ? or just added blur manually in photoshop ?

 

edit: I'm not really familiar with onyx... onyx garden is containing onyx conifers, broadleaf etc. or it's something else ?

Edited by Fouinard
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