Malik1 Posted August 10, 2010 Share Posted August 10, 2010 Does anybody know a simple way to get this texture mapped correctly. Its is a DWG imported from revit2010. [ATTACH=CONFIG]38566[/ATTACH] Thanks, M Link to comment Share on other sites More sharing options...
mu_688687 Posted August 10, 2010 Share Posted August 10, 2010 Use UVW mapping right now its mapping as per the segments in your model so UVW to get ride of this problem set as per your texture size to get proper texture map. Link to comment Share on other sites More sharing options...
Malik1 Posted August 10, 2010 Author Share Posted August 10, 2010 Thanks for your response! Can you please explain the process. I'm not familiar with mapping as per segments. Link to comment Share on other sites More sharing options...
mu_688687 Posted August 11, 2010 Share Posted August 11, 2010 I'v attached the image Kindly follow that Just remember your u, v, w should be as per your texture size ok. Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted August 20, 2010 Share Posted August 20, 2010 I'd think using a box uvw with real world coords, and adjust the map to real world if need be, would be the best way to go about it. Link to comment Share on other sites More sharing options...
jinsley Posted August 20, 2010 Share Posted August 20, 2010 I'd think using a box uvw with real world coords, and adjust the map to real world if need be, would be the best way to go about it. +1 box mapping just specify your widths and height... easy peasy Link to comment Share on other sites More sharing options...
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