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Unity Based Virtual Studio House


gfxguru
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  • 1 month later...

i like your demo a lot.

a question: how do you manage to get an equally bright exterior and interior? if i use vray sun for lighting i have either overbright outside areas or dark inside areas. i never manged to get both equally bright. some use HDR textures but i like your approach which looks quite natural. do you have some fill-lights or some special tonemapping-method?

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  • 2 months later...

oluv....

I used vray sun outside...and manual sun node in....tweaked and a lot of trial errors to do it...

Interior has some lights but without that also...i got almost similar things...

i think what is needed is good light inlet...

the front of this has a good deal of light inlet...

 

try some trial errors i think you can get it

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  • 2 months later...
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