Gander0 Posted August 13, 2010 Share Posted August 13, 2010 Any ideas how I can have independent UVW maps on instanced geometry? Many thanks in advance Link to comment Share on other sites More sharing options...
BrianKitts Posted August 13, 2010 Share Posted August 13, 2010 select the UVW map in the modifier stack and click the "make unique" button. [ATTACH]38657[/ATTACH] Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted August 14, 2010 Share Posted August 14, 2010 Put two uvws on the object one with id 1 and the other 2. Make two materials, one with maps in channel 1 and the other in 2. Assign different materials to different objects WITH "propogate to instances" turned off. Should work. Link to comment Share on other sites More sharing options...
Gander0 Posted August 16, 2010 Author Share Posted August 16, 2010 Many thanks for your replies. Brian, I wanted to keep the base geometry instanced which I don't think I can do with the make unique toggle. Peter, Thanks for your solution. I was hoping for a single unique UVW in the stack but this should do the trick Link to comment Share on other sites More sharing options...
Pictor Posted August 16, 2010 Share Posted August 16, 2010 there is a way - right click at the top of your modifier stack and click 'make reference'. You can now drop a unique UVW modifier (or any other modifier) onto that object without it affecting the other instances. Anything below the line in the stack where you make your reference will still affect the other instanced objects, so you can add an edit poly modifier for example to tweak the geometry whilst retaining a unique uvw on top. hope this helps. Link to comment Share on other sites More sharing options...
Gander0 Posted August 16, 2010 Author Share Posted August 16, 2010 That's spot on Pictor, many thanks! Link to comment Share on other sites More sharing options...
Quique Posted August 18, 2010 Share Posted August 18, 2010 Thanks, Pictor! I just learned something useful. Link to comment Share on other sites More sharing options...
Dundor Posted September 18, 2023 Share Posted September 18, 2023 Thank you guys Link to comment Share on other sites More sharing options...
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