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Speed up "loading bitmaps"


frog_a_lot
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Ok so i am using 3DS Max 2009 + Vray. We have a fairly large and complicated animation scene. Problem is that when we try and render it either locally or on the render farm it spends the first 15 or 20 minutes loading bitmaps and updating objects, which really kills render times for a 5-7min animation, specially if its doing it every frame. Is there a way to speed this up, or have all the bitmaps stored somewhere to speed this all up?

 

The farm has around 10 render nodes conected via network, and a few other workstations that get put on at night time.

 

Help would be greatly appreciated.

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That is strange, I don't think that should be happening. You don't accidentally have DR turned on do you? Also, you could check in your backburner job to make sure that you send maps with scene, or something along those lines...I can't remember the exact terminology, but when you submit your backburner job you have the option to include maps,.....ah, I think its called "include maps"! But I don't think there is good reason to have to reload the maps for each frame on an network animation job.

 

Oh, it also can be related to saved GI maps and vray proxies. If your server is slow, it might be creating a bottleneck here. You could always copy all those files to a C: directory on each of your render nodes and remap the paths and that would speed it up. I think there is a way to script that, but I have no idea how.

 

Out of my ideas above, I think the latter is probably closer to the solution. If you copy all of your bitmaps proxies and gi maps to the local drives, that would almost positively fix the problem.

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  • 10 months later...
Ok so i am using 3DS Max 2009 + Vray. We have a fairly large and complicated animation scene. Problem is that when we try and render it either locally or on the render farm it spends the first 15 or 20 minutes loading bitmaps and updating objects, which really kills render times for a 5-7min animation, specially if its doing it every frame. Is there a way to speed this up, or have all the bitmaps stored somewhere to speed this all up?

 

The farm has around 10 render nodes conected via network, and a few other workstations that get put on at night time.

 

Help would be greatly appreciated.

 

Helloi am new to this forum so sorry if this question has been answered. i have a similar issue with my renderer. i am using 18GB of ram, win7 ultimate 64bit max201064bit and v-ray 2.00.1 as my renderer. when i hit render it loads bitmaps which take a bulk of 20 min. and then it renders taking abot 30min per frame. but at the end of the frame it dums all the bit maps and load then again for frame 2 and so on which does not make sense to me. is there any setting in V-Ray or max that i do so it does not dump the cache after each frame. i only have like 38days to render a huge scene. and 30min per frame means i wont be able to meat that deadline. i have increased virtual momory and tries so many settings and fourms but to no luck. i can send any specific settings if u want and my cpu is a i7950 oc top 4GHZ i see no reason to be slow render. also show i reinstall V-ray ??? all file are running of one folder in my secondary drive

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