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controlling indoor and outdoor exposure for animation


sdds
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I have just finished rendeing out an animation with both exterior and interior crossover ie. moving from outside to indoor in one shot. The way I do it is just to light the interior with ies lights and the standard sun / physical cam setup avoiding any long rendertimes with area shadows.

 

the problem with this is you often dont get the natural skylight creeping in, using vray fill lights will require increased rendertimes, bake with irr map may cause artifacts etc.

 

I would be interested in how other do it with such a setup? Animating the exposure is an option but a tad fussy lol.

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I too would suggest that you render the inside scene and the outside scene seperately slightly over-lapping in the time line with different lighting setups and then edit them together in post. This will create an animated exposure effect but it will be much more controllable.

 

E

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